Index
A
- Ambient Occlusion
- about / Ambient Occlusion
- menu, setting up / Ambient Occlusion
- samples / Ambient Occlusion
- parameters / Ambient Occlusion
- outdoor scene / Outdoor Scene
- indoor scene / Indoor Scene
- architectural modeling
- about / Architectural Modeling
- architectural visualization
- about / Architectural Visualization
- computer-generated, benefits / Architectural Visualization
- animation / Architectural Visualization
- visualization tools / Other Tools for Visualization
- YafRay / Other Tools for Visualization
- area
- about / Area
- Array Modifier
- about / Array Modifier
- using / Array Modifier
- example / Array Example
- Array Modifiers
- objects, distributing ways / Array Modifier
B
- Blender
- downloading / Download Blender
- hardware requirements / Hardware and Software Requirements for Blender
- software requirements / Hardware and Software Requirements for Blender
- systems supported / Hardware and Software Requirements for Blender
- CAD-architectural modelling / CAD and 3D-Architectural Modeling
- 3D-architectural modelling / CAD and 3D-Architectural Modeling
- internet, 3D models / 3D Models from the Internet
- visualization / Visualization with Blender
- YafRay, external render / Visualization with Blender
- external renders / Visualization with Blender
- default interface / Interface
- windows and menus / Windows and Menus
- windows / Windows and Menus
- keyboard shortcuts / Keyboard Shortcuts
- 3D visualization / 3D Visualization
- objects, selecting / Selecting Objects
- 3D Cursor / 3D Cursor
- Modes / Modes
- objects, creating / Creating Objects
- camera / Cameras
- basics rendering / Render Basics, Summary
- render preview tool / Render Preview
- objects, types / Types of Objects
- light / Lamps
- YafRay, using / Blender and YafRay
- Blender 3D
- about / How about Blender 3D?
- Boolean Modifier
- about / Boolean Modifier
- operation types / Boolean Modifier
- rounded hole example / Boolean Modifier
- buf shadows, spot
C
- CAD files
- model, starting / Starting From a CAD Drawing
- DXF files, preparing / Preparing the DXF Files
- DXF files, importing / Importing DXF files
- camera
- camera animation
- target, adding / Adding a Target
- chair modeling
- model, finalizing / Modeling a Chair
- color adjustment
- about / Color Adjustment
- color balance / Color Balance
- color balance
- about / Color Balance
- Hue and saturation menu / Hue and Saturation
- color level / Color Level
- color level
- about / Color Level
- Levels menu, accessing / Color Level
- colour
- curves
- example / Using Curves
- linear motion, generating / Using Curves
D
- 3D Cursor, Blender
- about / 3D Cursor
- Cursor Snap / Cursor Snap
- 3D visualization
- keys, control visualizing / 3D Visualization
- middle mouse button / 3D Visualization
- 3D visualization, Blender
- views / 3D Visualization
- default interface, Blender
- distance
- about / Distance
- doors, modeling
- downloading, Blender / Download Blender
- DXF
E
- energy
- about / Energy
- Extrude tool
- about / Extrude
- creating / Extrude
- extrude with vertex / Extrude with Vertex
- extrude with edges / Extrude with Edges
- extrude with edges, options / Extrude with Faces
- constraining / Constraining the Extrude
F
- fixing errors, Gimp
- tools used / Fixing Errors
- clone tool / Fixing Errors
- heal tool / Fixing Errors
- floor and lining, modeling
- creating / Floors and Lining
- walls, used / Modeling Using the Walls, Summary
- separated objects / Modeling with Separated Objects
- full method, YafRay GI setup
- about / Full
- parameters / Full
- photons button / Full
- set up options / Full
- GI Pwr option / Full
- interior light / Interior Light with the Full Method
- interior light, example / Interior Light with the Full Method
- light source, adding / Interior Light with the Full Method
- YafRay setting up / Interior Light with the Full Method
- options used / Interior Light with the Full Method
- YafRay GI settings / YafRay Lights
G
- Gimp
- errors, fixing / Fixing Errors
- watermark, adding / Watermark
- Gimp interface
- basics / GIMP Interface
- windows / GIMP Interface
- about / GIMP Interface
- selection tools / Selection Tools
- global illumination
- about / Global Illumination
- methods / Global Illumination
- radiosity / Radiosity
- Ambient Occlusion / Ambient Occlusion
- gradient colour, material colour
- colour ramps used / Gradient Colors
- commands / Gradient Colors
- objects and surfaces, represented by ramp / Gradient Colors
- groups
- about / Groups
- creating / How to Create a Group
- creating options / How to Create a Group
- viewing / How to Create a Group
H
- Hemi lamp
- Hue and saturation menu
- about / Hue and Saturation
I
- indoor scene
- about / Indoor Scene
- light source, setting up / Indoor Scene
- interior light, working with / Indoor Scene
- installing, YafRay / Installing YafRay
K
- keyframes
- managing / Managing Keyframes
L
- lamp
- lamps
- layers
- about / Layers, Layers
- 3D View Header / Layers
- for backup / Layers
- menu, working with / Layers
- new layer, creating / Create a New Layer
- new layer, creating from selection / Create a New Layer from a Selection
- background image, adding / Adding a Background Image, Fixing Errors
- light
- lamps / Lamps
- controlling / Controlling Light
- lamp, types / Hemi
- setting up / Lighting Exercise
- adding to scene / Lighting Exercise
- scene, rendering / Lighting Exercise
- area lamp used / Lighting Exercise
- world buttons / Lighting Exercise
- Exp slider / Lighting Exercise
- light, controlling
- layer button / Controlling Light
- negative button / Controlling Light
- no diffuse button / Controlling Light
- no specular button / Controlling Light
M
- material colour
- solid colour / Material Color
- colour pickers / Material Color
- gradient colour / Gradient Colors
- gradient colour, managing / Gradient Colors
- materials
- creating / Creating and Organizing Materials
- organizing / Creating and Organizing Materials
- selecting / Creating and Organizing Materials
- naming / Creating and Organizing Materials
- material copy, creating / Creating and Organizing Materials
- colour / Material Color
- ray tracing materials / Ray Tracing
- wireframe materials / Wireframe Materials
- self illumination / Self-illumination
- Mesh
- Modifiers tool / Modifiers
- Mesh editing
- about / Mesh Editing
- Mesh tool, using / Mesh Editing
- transformations / Transformations
- transforming with precision / Transforming with Precision
- Loop subdivide, creating / Loop Subdivide
- knife tool / Knife Tool
- knife tool, activating / Knife Tool
- knife tool, using / Knife Tool
- loops, selecting / Selecting Loops
- Make Edge/Face tool / New Edges and Faces
- new face, creating / New Edges and Faces
- vertices, merging / Merge
- vertices, merging ways / Merge
- double vertices, removing / Removing Double Vertices
- Rem Doubles button / Removing Double Vertices
- Mesh object
- editing / Mesh Editing
- Mesh primitives
- creating / Mesh Primitives
- plane, creating / Mesh Primitives
- cube, creating / Mesh Primitives
- circle, creating / Mesh Primitives
- UVsphere, creating / Mesh Primitives
- Icosphere, creating / Mesh Primitives
- cylinder, creating / Mesh Primitives
- cone, creating / Mesh Primitives
- grid, creating / Mesh Primitives
- monkey head, creating / Mesh Primitives
- Torus, creating / Mesh Primitives
- Mirror Modifier
- about / Mirror Modifier
- using / Mirror Modifier
- working with model / Mirror Modifier, Groups
- modeling
- subdivision / Types of Objects
- Extrude tool / Extrude
- extrude with faces / Extrude with Faces
- example / Modeling Example
- proportional editing tool / Proportional Editing
- characteristics / Architectural Modeling
- modular modeling / Architectural Modeling
- precision / Architectural Modeling
- , by proportions / Modeling by Proportions
- planning / Planning Is the Key to Success
- rules / Planning Is the Key to Success
- precision modeling / Precision Modeling
- layers / Layers
- models, creating / Modeling in Practice
- walls, creating / Walls
- wall,creating with rounded corners / Rounded Corners
- symmetry / Symmetry
- symmetry, Mirror modifier<?AID 0005?> used / Symmetry
- openings, creating / Openings
- floors and lining / Floors and Lining
- window / Windows
- doors / Doors
- sofa / Modeling a Sofa
- modeling, details
- level / Level of Detail
- Modifiers tool
- about / Modifiers
- Subsurf Modifier / Subsurf Modifier
- Array Modifier / Array Modifier
- Boolean Modifier / Boolean Modifier
- Mirror Modifier / Mirror Modifier
O
- objects,Blender
- types / Types of Objects
- objects, Blender
- mouse buttons / Selecting Objects
- A key / Selecting Objects
- B key / Selecting Objects
- selecting, by name / Selecting by Name
- outliner / Selecting by Name
- icons / Selecting by Name
- renaming / Renaming Objects
- creating / Creating Objects
- duplicating / Duplicating Objects
- transforming / Transforming Objects
- transformation types / Transforming Objects
- keyboard shortcuts, using / Transforming Objects
- openings, modeling
- outdoor scene
- about / Outdoor Scene
- example / Outdoor Scene
P
- parameters, SkyDome method
- parameters, YafRay
- XML / YafRay Setup
- Auto AA / YafRay Setup
- Raydepth / YafRay Setup
- Processors / YafRay Setup
- Bi / YafRay Setup
- Gam / YafRay Setup
- Exp / YafRay Setup
- precision modeling
- about / Precision Modeling
- Grid, working with / Precision Modeling
- spacing option / Precision Modeling
- lines option / Precision Modeling
- divisions option / Precision Modeling
- grid floor option / Precision Modeling
- Edge length / Edge Length
- transforming <?AID 0005?>with precision / Transforming with Precision
- proportional editing tool
- about / Proportional Editing
- landscape , creating / Proportional Editing
R
- radiosity
- about / Radiosity
- interactive presentation, used in / Radiosity
- emitter using / Radiosity
- emitter, creating / Radiosity
- example / Radiosity
- objects, double checking with / Radiosity
- direction, changing / Radiosity
- illumination, generating / Radiosity
- command, controlling / Radiosity
- Ambient Occlusion, using / Radiosity
- radio button used / Radiosity
- vertex paint / Vertex Paint
- ray tracing materials
- glass, creating / Creating Glass
- simple glass, creating / Simple Glass
- reflections, creating / Mirrors and Reflections
- mirrors, creating / Mirrors and Reflections
- ray traced shadows / Ray-traced Shadows
- rounded corners
- about / Rounded Corners
- walls,creating Spin tool used / Rounded Corners
- rounded corners, modeling
- parameters, setting up / Rounded Corners
S
- select by color tool
- about / Selecting by Color
- selection tools
- about / Selection Tools
- Rectangle/Ellipse selection tool / Selection Tools
- free select tool / Selection Tools
- select by color tool / Selection Tools, Selecting by Color
- fuzzy selection tool / Selection Tools
- foreground select tool / Selection Tools
- path select tool / Selection Tools
- regular shape, selecting / Selecting Regular Shapes
- rectangular shape, selecting / Selecting Regular Shapes
- elliptical shape, selecting / Selecting Regular Shapes
- irregular shape, selecting / Selecting Regular Shapes
- shaders, materials
- SkyDome method
- lighting with / Lighting with SkyDome
- common light setup / Lighting with SkyDome
- background colour, setting up / Lighting with SkyDome
- YafRay setup / Lighting with SkyDome
- sun lamp, adding / Lighting with SkyDome
- SkyDome method,YafRay GI setup
- sofa modeling
- sofa, creating / Modeling a Sofa
- cube, creating / Modeling a Sofa
- extrude tool used / Modeling a Sofa
- structure, creating / Modeling a Sofa
- faces, selecting / Modeling a Sofa
- details, adding / Modeling a Sofa
- edge loops, adding / Modeling a Sofa
- subsurf modifier, adding / Modeling a Sofa
- final result / Modeling a Sofa
- soft shadows
- setting up / Soft Shadows
- specular shader
- types / Specular
- specular shader, types
- spot
- spot, types
- subdivision, Subsurf Modifier
- simple subdivision / Subsurf Modifier
- Catmull-clark / Subsurf Modifier
- applying to cyclinder / Subsurf Modifier
- smoothing faces / Smoothing Faces
- subdivision modeling
- primitive shapes / Mesh Primitives
- Subsurf Modifier
- about / Subsurf Modifier
- Levels / Subsurf Modifier
- Render Levels / Subsurf Modifier
- subdivision / Subsurf Modifier
- sun
- symmetry, modeling
- center point, moving / Symmetry
T
- textures
- types / Procedural Textures vs. Bitmap Textures
- control panel / Applying Textures
- types, objects
- mesh / Types of Objects
- curve / Types of Objects
- surface / Types of Objects
- meta / Types of Objects
U
- unfolded mesh
- creating / Editing the Unfolded Model
- shortcuts, using / Editing the Unfolded Model
- Pin tool / Editing the Unfolded Model
- weld tool / Editing the Unfolded Model
- align X/align Y tool / Editing the Unfolded Model
- exporting / Export the Unfolded Mesh
- layout, setting up / Export the Unfolded Mesh
- unfolded model
- about / Unfold the Model
- unwrap option / Unfold the Model
- editing / Editing the Unfolded Model
- unfolded mesh / Editing the Unfolded Model
- UV mapping
- about / What is UV Mapping?
- creating / What is UV Mapping?
- need for / Why UV Mapping?
- model, marking / Marking the Model
- Mark Seam option used / Marking the Model
- Seam, removing / Marking the Model
- good Seam, features / What Makes a Good Seam?
- model, unfolding / Unfold the Model
- scripts, unwrapping / Unwrapping Scripts
V
- video sequencer editor
- watermark<?AID 0005?> image effect / Animation and Frames
- opening / Video Sequence Editor
- visualization tools, Blender
- CAD / Other Tools for Visualization
- 3D modelling / Other Tools for Visualization
- 3D rendering / Other Tools for Visualization
- image processing / Other Tools for Visualization
- presentation / Other Tools for Visualization
- volumetric shadow, spot
- halo button used / Volumetric Shadows
- parameters, setting up / Volumetric Shadows
- disadvantages / Volumetric Shadows
W
- watermark
- window, modeling
- preparing / Windows
- types / Windows
- Double-hung sash window / Windows
- subdivision modeling used / Windows
- cube, creating / Windows
- faces, extruding / Windows
- middle faces, connecting with Bridge Faces/Edge-Loops Script / Windows
- window frame, building / Windows
- Bridge Faces/Edge-Loops, accessing / Windows
- view, changing / Windows
- Array modifier used / Windows
- mirror modifier, applying / Windows
- windows, Blender
- function / Windows and Menus
- scripts window / Windows and Menus
- File Browser / Windows and Menus
- Image Browser / Windows and Menus
- Node Editor / Windows and Menus
- Buttons Window / Windows and Menus
- Outliner / Windows and Menus
- user preferences / Windows and Menus
- Text Editor / Windows and Menus, Header
- timeline / Windows and Menus
- video sequence editor / Windows and Menus
- audio window / Windows and Menus
- UV/Image Editor / Windows and Menus
- NLA Editor / Windows and Menus
- Action Editor / Windows and Menus
- IPO Curve Editor / Windows and Menus, Header
- multiple windows / Multiple Windows
- vertical division / Multiple Windows
- horizontal division / Multiple Windows
- merging / Merge Windows, Summary
- Header / Header
- Header, removing / Add or Remove a Header
- Header, adding / Add or Remove a Header
- active window / Active Window
- active windows / Summary
- wireframe materials
- about / Wireframe Materials
Y
- Yafray
- installing / Installing YafRay
- setting up / Blender and YafRay
- materials / YafRay Materials
- light / YafRay Lights
- YafRay
- using with Blender / Blender and YafRay
- render times / Blender and YafRay
- setup / YafRay Setup
- parameters / YafRay Setup
- GI setup / YafRay GI Setup
- YafRay GI setup
- about / YafRay GI Setup
- SkyDome method / SkyDome
- full method / Full
- Yafray light
- about / YafRay Lights
- settings / YafRay Lights
- glow option / YafRay Lights
- glow, setting up / YafRay Lights
- Yafray materials
- about / YafRay Materials
- YafRay setup
- about / YafRay Setup