Book Image

Raspberry Pi By Example

By : Arush Kakkar
Book Image

Raspberry Pi By Example

By: Arush Kakkar

Overview of this book

Want to put your Raspberry Pi through its paces right out of the box? This tutorial guide is designed to get you learning all the tricks of the Raspberry Pi through building complete, hands-on hardware projects. Speed through the basics and then dive right in to development! Discover that you can do almost anything with your Raspberry Pi with a taste of almost everything. Get started with Pi Gaming as you learn how to set up Minecraft, and then program your own game with the help of Pygame. Turn the Pi into your own home security system with complete guidance on setting up a webcam spy camera and OpenCV computer vision for image recognition capabilities. Get to grips with GPIO programming to make a Pi-based glowing LED system, build a complete functioning motion tracker, and more. Finally, get ready to tackle projects that push your Pi to its limits. Construct a complete Internet of Things home automation system with the Raspberry Pi to control your house via Twitter; turn your Pi into a super-computer through linking multiple boards into a cluster and then add in advanced network capabilities for super speedy processing!
Table of Contents (22 chapters)
Raspberry Pi By Example
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Building a snake game


Who doesn't remember the classic game called Snake, which involves a snake chasing a morsel of food? It is probably the very first game that you played as a child. The basic premise of the game is that you control a snake and lead it to a morsel of food. Every time the snake consumes that food, it grows by one unit length, and if the snake hits a boundary wall or itself, it dies. Now as you can imagine, the more you play the game, the longer the snake grows, which, consequently, makes it more difficult to control the snake. In some versions of the game, the speed of the snake also increases, making it even more difficult to control. There comes a point where you simply run out of screen space and the snake inevitably hits a wall or itself, and the game is over.

Here, we will learn how to build such a game. The basic logic of playing the game will be to have a moving rectangle, of which we know the leading point coordinates. This will be our snake. It will be controlled...