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Learning Javascript Robotics

Learning Javascript Robotics

By : Kassandra Perch
4.3 (6)
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Learning Javascript Robotics

Learning Javascript Robotics

4.3 (6)
By: Kassandra Perch

Overview of this book

There has been a rapid rise in the use of JavaScript in recent times in a variety of applications, and JavaScript robotics has seen a rise in popularity too. Johnny-Five is a framework that gives NodeBots a consistent API and platform across several hardware systems. This book walks you through basic robotics projects including the physical hardware builds and the JavaScript code for them. You'll delve into the concepts of Johnny-Five and JS robotics. You'll learn about various components such as Digital GPIO pins, PWM output pins, Sensors, servos, and motors to be used with Johnny-Five along with some advanced components such as I2C, and SPI. You will learn to connect your Johnny-Five robots to internet services and other NodeBots to form networks. By the end of this book, you will have explored the benefits of the Johnny-Five framework and the many devices it unlocks.
Table of Contents (11 chapters)
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10
Index

Looking at the Animation API


The Animation API has its own vocabulary—it may be familiar to the readers who have done some animation work. It also has a few different ways to interact with it, and we'll explore these ways before diving in and writing our own projects.

Learning the terminology

There are two parts that make up any servo animation in Johnny-Five: a target and one or more segments. The target is either a servo or an array of servos. We'll go into the programmatic differences between a servo and a servo array in our first project; the basic point is that a ServoArray object in Johnny-Five allows a logical grouping and the manipulation of multiple servos—a leg, for instance, would be a logical use of a ServoArray object.

A segment is the programmatic description of a piece of animation. It is comprised of a few pieces of information: a duration, cue points, and keyframes.

A keyframe is a description of the position of the target at a given point. A keyframe has no concept of time...

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Programming languages
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Learning Javascript Robotics
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