Book Image

Apple Watch App Development

By : Steven F. Daniel
Book Image

Apple Watch App Development

By: Steven F. Daniel

Overview of this book

With the increasing amount of new wearable devices hitting the market, wearables are the next wave of mobile technology. With the release of Apple's WatchKit SDK, a whole new world of exciting development possibilities hasopened up. Apple Watch App Development introduces you to the architecture and limitations of the Apple Watch platform, followed by an in-depth look at how to work with Xcode playgrounds. Here, we'll introduce you to the Swift programming language so you can quickly begin developing apps for the Apple Watch platform with the WatchKit framework and the Xcode Development IDE. We then discuss more advanced topics such as Notifiations, Glances, Closures, Tuples, Protocols, Apple pay, and using Swift playgrounds, with each concept backed up with example code that demonstrates how to properly execute it. We also show you how to package and deploy your Watch application to the Apple AppStore. By the end of this book, you will have a good understanding of how to develop apps for Apple Watch platform using the WatchKit framework and Swift 2.0.
Table of Contents (19 chapters)
Apple Watch App Development
About the Author
About the Reviewer

Chapter 1. Introducing the Swift Programming Language

At WWDC 2014, Apple introduced a brand new programming language called Swift. The Swift programming language brings concise syntax, type safety, and modern programming language features to Mac and iOS developers.

Since its release, the Apple developer community has responded with great excitement, and developers are rapidly starting to adopt this new language within their own applications. The Swift language is the future of developing on Apple's platforms.

This chapter includes the following topics:

  • Learning how to register as an Apple developer

  • Learning how to download and install Xcode development tools

  • Introduction to the Swift programming language

  • Learning how to work with Xcode playgrounds

  • Introduction to the newest additions in Swift 2.0