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  • Book Overview & Buying Swift 2 Blueprints
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Swift 2 Blueprints

Swift 2 Blueprints

By : Costa
4.3 (4)
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Swift 2 Blueprints

Swift 2 Blueprints

4.3 (4)
By: Costa

Overview of this book

In this book, you will work through seven different projects to get you hands-on with developing amazing applications for iOS devices. We start off with a project that teaches you how to build a utility app using Swift. Moving on, we cover the concepts behind developing an entertainment or social networking related application, for example, a small application that helps you to share images, audio, and video files from one device to another. You’ll also be guided through create a city information app with customized table views, a reminder app for the Apple Watch, and a game app using SpriteKit. By the end of this book, you will have the required skillset to develop various types of iOS applications with Swift that can run on different iOS devices. You will also be well versed with complex techniques that can be used to enhance the performance of your applications.
Table of Contents (10 chapters)
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9
Index

Chapter 2. Creating a City Information App with Customized Table Views

If you've ever developed an app for iOS, you've probably already used a table view. However, you might not have developed it with customized table views or used alternatives for it like the collection view or the page view controller.

Let's start with a simple but a very good app to warm up the engines and learn different ways of displaying collected information with Swift.

In this chapter, we will cover the following:

  • Using table view and custom table view cells
  • The usage of UIPageViewController
  • The usage of UICollectionViewController
  • The usage of external APIs
  • Managing JSON messages
  • The usage of NSURLSession to receive JSON or download pictures
  • Custom NSErrors
CONTINUE READING
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Tech Concepts
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Programming languages
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Swift 2 Blueprints
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