So far, we've seen how to set up our OpenGL renderer and draw some very basic geometry. But, as you can imagine, we can do a lot more with OpenGL. In this section we'll see how to do some more complex operations and how to load geometry defined using an external tool. Sometimes, it might come in useful to define the geometry using code, but most of the time, and especially if the geometry is very complex, it'll be designed and created using a 3D modeling tool. Knowing how we can import that geometry will definitely come in very handy for our projects.
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Book Overview & Buying
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Table Of Contents
Building Android UIs with Custom Views
By :
Building Android UIs with Custom Views
By:
Overview of this book
To build great user interfaces for your Android apps that go beyond the standard UI elements, you need to use custom Android views. With these, you can give your app a distinctive look and ensure that it functions properly across multiple devices.
This book will help you construct a great UI for your apps by teaching you how to create custom Android views. You will start by creating your first Android custom view and go through the design considerations. You will then see how the right choices will enable your custom view to perform seamlessly across multiple platforms and Android versions.
You will create custom styleable attributes that work with Android XML layouts, learn to process touch events, define custom attributes, and add properties and events to them.
By the end of this book, you will be able to create apps with custom views that are responsive and adaptable to make your app distinctive and an instant hit with its users.
Table of Contents (12 chapters)
Preface
Getting Started
Implementing Your First Custom View
Handling Events
Advanced 2D Rendering
Introducing 3D Custom Views
Performance Considerations
Sharing Our Custom View
Implementing Your Own EPG
Building a Charts Component
Creating a 3D Spinning Wheel Menu