Book Image

Augmented Reality for Developers

By : Jonathan Linowes, Krystian Babilinski
Book Image

Augmented Reality for Developers

By: Jonathan Linowes, Krystian Babilinski

Overview of this book

Augmented Reality brings with it a set of challenges that are unseen and unheard of for traditional web and mobile developers. This book is your gateway to Augmented Reality development—not a theoretical showpiece for your bookshelf, but a handbook you will keep by your desk while coding and architecting your first AR app and for years to come. The book opens with an introduction to Augmented Reality, including markets, technologies, and development tools. You will begin by setting up your development machine for Android, iOS, and Windows development, learning the basics of using Unity and the Vuforia AR platform as well as the open source ARToolKit and Microsoft Mixed Reality Toolkit. You will also receive an introduction to Apple's ARKit and Google's ARCore! You will then focus on building AR applications, exploring a variety of recognition targeting methods. You will go through multiple complete projects illustrating key market sectors including business marketing, education, industrial training, and gaming. By the end of the book, you will have gained the necessary knowledge to make quality content appropriate for a range of AR devices, platforms, and intended uses.
Table of Contents (16 chapters)
Title Page
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Chapter 5. AR Solar System

Education is an important application of augmented reality. Children of all ages love astronomy and studying the planets of our solar system. So, for this project, we're going to build an educational AR app that will let you explore the solar system and view the planets in the comfort of your living room.

In this chapter, we are going to build a model of the solar system, including the earth, moon, sun, and the other eight planets (yes, Pluto still counts!). We will use actual NASA data to set up the size and texture of each heavenly body. We will animate the planet's spin and orbit using C# programming.

We'll use the primary AR technique of using coded markers to implement the project. We'll print cards with AR markers you can use to interactively explore celestial bodies. We will also show you how to make a markerless version of the project for devices that support spatial mapping.

In this chapter, you will learn the following topics:

  • Building a hierarchy of the...