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  • Book Overview & Buying Augmented Reality for Developers
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Augmented Reality for Developers

Augmented Reality for Developers

By : Linowes, Babilinski
3.7 (7)
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Augmented Reality for Developers

Augmented Reality for Developers

3.7 (7)
By: Linowes, Babilinski

Overview of this book

Augmented Reality brings with it a set of challenges that are unseen and unheard of for traditional web and mobile developers. This book is your gateway to Augmented Reality development—not a theoretical showpiece for your bookshelf, but a handbook you will keep by your desk while coding and architecting your first AR app and for years to come. The book opens with an introduction to Augmented Reality, including markets, technologies, and development tools. You will begin by setting up your development machine for Android, iOS, and Windows development, learning the basics of using Unity and the Vuforia AR platform as well as the open source ARToolKit and Microsoft Mixed Reality Toolkit. You will also receive an introduction to Apple's ARKit and Google's ARCore! You will then focus on building AR applications, exploring a variety of recognition targeting methods. You will go through multiple complete projects illustrating key market sectors including business marketing, education, industrial training, and gaming. By the end of the book, you will have gained the necessary knowledge to make quality content appropriate for a range of AR devices, platforms, and intended uses.
Table of Contents (10 chapters)
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Adding image content


Given our InstructionElement events, to add images to the instructions requires updates to the UI and the data model, but not the controller.

Adding an image to the instruction Content panel

First let's add an image to the Content panel. Actually, we will add a Unity UI Raw Image, since the element named Image is reserved for sprites.

  1. In Hierarchy, locate the Content panel (under Main Canvas), right-click, and select UI | Raw Image.
  2. Rename it Image Graphic.
  3. Select Add Component | Layout Element.
  4. Select Preferred Width: 395.
  5. Select Preferred Height: 250.
  6. Position it in the Hierarchy between Title Text and Body Text.

The image ahead shows the now current Hierarchy, along with the Scene view of the Canvas:

Adding image data to the InstructionStep model

From our CSV data, images will be referenced by name. The app will look in the Resources folder for the files. We could use an image URL instead (and that is provided as another column in the CSV data), but, just in case wikiHow changes...

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Augmented Reality for Developers
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