Book Image

C# 9 and .NET 5 – Modern Cross-Platform Development - Fifth Edition

By : Mark J. Price
Book Image

C# 9 and .NET 5 – Modern Cross-Platform Development - Fifth Edition

By: Mark J. Price

Overview of this book

In C# 9 and .NET 5 – Modern Cross-Platform Development, Fifth Edition, expert teacher Mark J. Price gives you everything you need to start programming C# applications. This latest edition uses the popular Visual Studio Code editor to work across all major operating systems. It is fully updated and expanded with a new chapter on the Microsoft Blazor framework. The book’s first part teaches the fundamentals of C#, including object-oriented programming and new C# 9 features such as top-level programs, target-typed new object instantiation, and immutable types using the record keyword. Part 2 covers the .NET APIs, for performing tasks like managing and querying data, monitoring and improving performance, and working with the file system, async streams, serialization, and encryption. Part 3 provides examples of cross-platform apps you can build and deploy, such as websites and services using ASP.NET Core or mobile apps using Xamarin.Forms. The best type of application for learning the C# language constructs and many of the .NET libraries is one that does not distract with unnecessary application code. For that reason, the C# and .NET topics covered in Chapters 1 to 13 feature console applications. In Chapters 14 to 20, having mastered the basics of the language and libraries, you will build practical applications using ASP.NET Core, Model-View-Controller (MVC), and Blazor. By the end of the book, you will have acquired the understanding and skills you need to use C# 9 and .NET 5 to create websites, services, and mobile apps.
Table of Contents (23 chapters)
22
Index

Implementing Interfaces and Inheriting Classes

This chapter is about deriving new types from existing ones using object-oriented programming (OOP). You will learn about defining operators and local functions for performing simple actions and delegates and events for exchanging messages between types. You will learn how to implement interfaces for common functionality. You will learn about generics and the difference between reference and value types. You will learn how to inherit from a base class to create a derived class to reuse functionality, how to override an inherited type member, and how to use polymorphism. Finally, you will learn how to create extension methods, and how to cast between classes in an inheritance hierarchy.

This chapter covers the following topics:

  • Setting up a class library and console application
  • Simplifying methods
  • Raising and handling events
  • Implementing interfaces
  • Making types more reusable with generics
  • Managing...