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Computer Architecture with Python and ARM

Computer Architecture with Python and ARM

By : Alan Clements
4.6 (7)
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Computer Architecture with Python and ARM

Computer Architecture with Python and ARM

4.6 (7)
By: Alan Clements

Overview of this book

This comprehensive guide offers a unique and immersive learning experience by combining Python programming with ARM architecture. Starting with an introduction to computer architecture and the flow of data within a computer system, you’ll progress to building your own interpreter using Python. You’ll see how this foundation enables the simulation of computer operations and learn ways to enhance a simulator by adding new instructions and displaying improved results. As you advance, you’ll explore the TC1 Assembler and Simulator Program to gain insights into instruction analysis and explore practical examples of simulators. This will help you build essential skills in understanding complex computer instructions, strengthening your grasp of computer architecture. Moreover, you’ll be introduced to the Raspberry Pi operating system, preparing you to delve into the detailed language of the ARM computer. This includes exploring the ARM instruction set architecture, data-processing instructions, subroutines, and the stack. With clear explanations, practical examples, and coding exercises, this resource will enable you to design and construct your own computer simulator, simulate assembly language programs, and leverage the Raspberry Pi for ARM programming.
Table of Contents (18 chapters)
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1
Part 1: Using Python to Simulate a Computer
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2
Chapter 1: From Finite State Machines to Computers
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10
Part 2: Using Raspberry Pi to Study a Real Computer Architecture

Summary

In this first chapter, we introduced the concept of a computer via an FSM. A state machine is an abstraction of any system that can exist in one of several states at any instant. State machines are defined in terms of the states and the transitions between states. We introduced state machines as a precursor to digital systems. State machines introduce the notion of discrete states and discrete times. A state machine moves from one state to another at discrete instants in time. This mirrors the action of a program where actions (change of state) take place only when an instruction is executed.

State machines can model systems as simple as traffic lights to a game of chess or a computer program. We also introduced the idea of algorithms – that is, a set of rules used to solve a problem. Later in this book, we’ll explain how computers can implement algorithms.

In Chapter 2, we’ll provide a brief overview of n. We’ve chosen this language because it has a remarkably shallow learning curve, is very powerful (it does a lot with a few lines of code), is taught in many universities, and is freely available to run on PCs, Macs, and Raspberry Pi systems.

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Computer Architecture with Python and ARM
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