Book Image

Computer Architecture with Python and ARM

By : Alan Clements
Book Image

Computer Architecture with Python and ARM

By: Alan Clements

Overview of this book

This comprehensive guide offers a unique and immersive learning experience by combining Python programming with ARM architecture. Starting with an introduction to computer architecture and the flow of data within a computer system, you’ll progress to building your own interpreter using Python. You’ll see how this foundation enables the simulation of computer operations and learn ways to enhance a simulator by adding new instructions and displaying improved results. As you advance, you’ll explore the TC1 Assembler and Simulator Program to gain insights into instruction analysis and explore practical examples of simulators. This will help you build essential skills in understanding complex computer instructions, strengthening your grasp of computer architecture. Moreover, you’ll be introduced to the Raspberry Pi operating system, preparing you to delve into the detailed language of the ARM computer. This includes exploring the ARM instruction set architecture, data-processing instructions, subroutines, and the stack. With clear explanations, practical examples, and coding exercises, this resource will enable you to design and construct your own computer simulator, simulate assembly language programs, and leverage the Raspberry Pi for ARM programming.
Table of Contents (18 chapters)
1
Part 1: Using Python to Simulate a Computer
Free Chapter
2
Chapter 1: From Finite State Machines to Computers
10
Part 2: Using Raspberry Pi to Study a Real Computer Architecture

Summary

One of the key data structures in computing is the stack, or the LIFO queue. A stack is a queue with only one end – that is, new items enter at the same end as items leave. This single end is called the top of stack (TOS).

The stack is important because it enables the mechanization of many computing processes, ranging from dealing with arithmetic expressions to translating languages. Here, we are interested in the stack as a means of ensuring that subroutines are called and returned from in a consistent, efficient, and fool-proof manner.

A subroutine is a piece of code that can be called (invoked) from any point in a program and a return made to the calling point. This action requires the management of return addresses, and the stack is eminently suitable because the sequence of return addresses is the inverse sequence of the calling addresses – that is, the same as the order of items pushed and pulled from a stack.

We have looked at the ARM’s...