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  • Book Overview & Buying Electron Projects
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Electron Projects

Electron Projects

By : Denys Vuika
3 (4)
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Electron Projects

Electron Projects

3 (4)
By: Denys Vuika

Overview of this book

The Electron framework allows you to use modern web technologies to build applications that share the same code across all operating systems and platforms. This also helps designers to easily transition from the web to the desktop. Electron Projects guides you through building cross-platform Electron apps with modern web technologies and JavaScript frameworks such as Angular, React.js, and Vue.js. You’ll explore the process of configuring modern JavaScript frameworks and UI libraries, real-time analytics and automatic updates, and interactions with the operating system. You’ll get hands-on with building a basic Electron app, before moving on to implement a Markdown Editor. In addition to this, you’ll be able to experiment with major JavaScript frameworks such as Angular and Vue.js, discovering ways to integrate them with Electron apps for building cross-platform desktop apps. Later, you’ll learn to build a screenshot snipping tool, a mini-game, and a music player, while also gaining insights into analytics, bug tracking, and licensing. You’ll then get to grips with building a chat app, an eBook generator and finally a simple digital wallet app. By the end of this book, you’ll have experience in building a variety of projects and project templates that will help you to apply your knowledge when creating your own cross-platform applications.
Table of Contents (12 chapters)
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Analytics, Bug Tracking, and Licensing

This is a pretty big list of features, so let's get started with deciding on whether we need This chapter provides essential information for developers who want to monitor Electron applications in production, track errors and crashes, analyze a real-time user base, and much more. In this chapter, you are going to walk through the processes of integrating with third-party analytics services, raising custom events, and wiring your Electron applications with license checks. We are also going to send notifications to installed copies of our application across all major desktop platforms.

By the end of this chapter, you will have an Electron project with tracking support integrated. You will also be able to generate some statistics and tracking information for demonstration purposes. As part of the practical exercise in this chapter, you...

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Electron Projects
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