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LiveCode Mobile Development Beginner's Guide

LiveCode Mobile Development Beginner's Guide

By : Colin Holgate
3.7 (11)
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LiveCode Mobile Development Beginner's Guide

LiveCode Mobile Development Beginner's Guide

3.7 (11)
By: Colin Holgate

Overview of this book

LiveCode is a tool for developing mobile apps designed for those who don't want to use Objective-C, C++ or Java. Although it is a tool full of rich features to create apps it can be challenging to get beyond the basics and build interactive and fun apps. Using this book, you can develop various apps and this book guides you through "till you upload the apps in the appstore."LiveCode Mobile Development Beginner's Guide" will explain how to create applications with the easiest, most practical cross platform framework available, Livecode Mobile and upload the apps to the appstore with minimal effort.Throughout the book, you'll learn details that will help you become a pro at mobile app development using LiveCode. You begin with simple calculator application and quickly enhance it using LiveCode Mobile. Start by learning the interface controls for videos and images of LiveCode's environment. Dig into configuring devices, building user interfaces, and making rich media applications, then finish by uploading the mobile applications to App Stores. You will learn how to build apps for devices such as iPhone, Android with the recently developed LiveCode Mobile through sample applications of increasing complexity.
Table of Contents (16 chapters)
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LiveCode Mobile Development Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Index

Chapter 4. Using Remote Data and Media

Data needs to get out more!

Applications can be made where all of the supporting data is within the application, but quite often we want to show data that is out in the real world somewhere, and also to save information (a high score list perhaps) to files that are external to the application.

When creating a LiveCode application we need to think about the structure of the stack, its code, and the data it uses.

In this chapter we will:

  • Look at the various ways a stack might be structured

  • Think about where code should go

  • Write to and read from external text files

  • Create a scrapbook-like app for remembering interesting Internet based media files

Tip

Don't forget to download the sample files!

There are a lot of lines of code in this chapter. The code is shown along with explanations about each function, and you could build up something that matched the corresponding sample file. But it would be very easy to make a mistake while transcribing the scripts, both in...

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LiveCode Mobile Development Beginner's Guide
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