Book Image

LiveCode Mobile Development Beginner's Guide

By : Colin Holgate
Book Image

LiveCode Mobile Development Beginner's Guide

By: Colin Holgate

Overview of this book

LiveCode is a tool for developing mobile apps designed for those who don't want to use Objective-C, C++ or Java. Although it is a tool full of rich features to create apps it can be challenging to get beyond the basics and build interactive and fun apps. Using this book, you can develop various apps and this book guides you through "till you upload the apps in the appstore."LiveCode Mobile Development Beginner's Guide" will explain how to create applications with the easiest, most practical cross platform framework available, Livecode Mobile and upload the apps to the appstore with minimal effort.Throughout the book, you'll learn details that will help you become a pro at mobile app development using LiveCode. You begin with simple calculator application and quickly enhance it using LiveCode Mobile. Start by learning the interface controls for videos and images of LiveCode's environment. Dig into configuring devices, building user interfaces, and making rich media applications, then finish by uploading the mobile applications to App Stores. You will learn how to build apps for devices such as iPhone, Android with the recently developed LiveCode Mobile through sample applications of increasing complexity.
Table of Contents (16 chapters)
LiveCode Mobile Development Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Making a jigsaw puzzle


The things we have tried so far in this chapter use techniques that would be useful in any LiveCode application, not specifically with mobile applications. You can try the stack you have constructed; it will work well on a mobile device, even with the color picker, states map, and 20 cars driving around the screen! But those tests didn't really make use of any mobile features. The remainder of the chapter will build on the information about imageData, and will also take advantage of a few mobile device features.

Going to pieces…

The general technique we're going to use is to take a set of PNGs that have a nice alpha channel in them (that creates the puzzle piece edges), and then replace the actual pixel data with an image of our own. The first thing we need then is some PNGs.

If you make a commercial mobile application, either create your own puzzle shapes or buy a royalty free image. For prototyping you could grab any image from the web, and get the basics going, then...