Book Image

LiveCode Mobile Development Beginner's Guide

By : Colin Holgate
Book Image

LiveCode Mobile Development Beginner's Guide

By: Colin Holgate

Overview of this book

LiveCode is a tool for developing mobile apps designed for those who don't want to use Objective-C, C++ or Java. Although it is a tool full of rich features to create apps it can be challenging to get beyond the basics and build interactive and fun apps. Using this book, you can develop various apps and this book guides you through "till you upload the apps in the appstore."LiveCode Mobile Development Beginner's Guide" will explain how to create applications with the easiest, most practical cross platform framework available, Livecode Mobile and upload the apps to the appstore with minimal effort.Throughout the book, you'll learn details that will help you become a pro at mobile app development using LiveCode. You begin with simple calculator application and quickly enhance it using LiveCode Mobile. Start by learning the interface controls for videos and images of LiveCode's environment. Dig into configuring devices, building user interfaces, and making rich media applications, then finish by uploading the mobile applications to App Stores. You will learn how to build apps for devices such as iPhone, Android with the recently developed LiveCode Mobile through sample applications of increasing complexity.
Table of Contents (16 chapters)
LiveCode Mobile Development Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Stack structure


There are two aspects to how a stack may be structured. One is to do with how user interface elements are organized, and the other is about where in the hierarchy of a stack you should place your code.

Code driven and manually created layouts

If you imagine how a typical mobile application appears, it could be something along these lines:

Sometimes applications are entirely code driven, where every screen you see is created using code at the time that it's needed. Or perhaps it would be already laid out elements that are saved as resources, and then the code loads those resources. In either case the whole application could take place on the equivalent of one LiveCode card.

Another approach would be to lay out every possible screen combination as different cards, or even stacks, and go to the card or stack that looks like the app should at that moment.

In the first case you would need to run the application and go through the user actions in order to see if the layout was correct...