Book Image

WiX 3.6: A Developer's Guide to Windows Installer XML

Book Image

WiX 3.6: A Developer's Guide to Windows Installer XML

Overview of this book

The cryptic science of Windows Installer can seem far off from the practical task of simply getting something installed. Luckily, we have WiX to simplify the matter. WiX is an XML markup, distributed with an open-source compiler and linker, used to produce a Windows Installer package. It is used by Microsoft and by countless other companies around the world to simplify deployments. "WiX 3.6: A Developer's Guide to Windows Installer XML" promises a friendly welcome into the world of Windows Installer. Starting off with a simple, practical example and continuing on with increasingly advanced scenarios, the reader will have a well-rounded education by book's end. With the help of this book, you'll understand your installer better, create it in less time, and save money in the process. No one really wants to devote a lifetime to understanding how to create a hassle-free installer. Learn to build a sophisticated deployment solution targeting the Windows platform in no time with this hands-on practical guide. Here we speed you through the basics and zoom right into the advanced. You'll get comfortable with components, features, conditions and actions. By the end, you'll be boasting your latest deployment victories at the local pub. Once you've finished "WiX 3.6: A Developer's Guide to Windows Installer XML", you'll realize just how powerful and awesome an installer can really be.
Table of Contents (23 chapters)
WiX 3.6: A Developer's Guide to Windows Installer XML
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 16. Customizing the Burn UI

In the last chapter, we learned that for many bootstrapping tasks the standard user interfaces, RtfLicense and HyperlinkLicense, will be more than adequate. However, we are limited on how much we can customize the design and workflow of these dialogs. We're also limited in that the standard UIs do not allow us to collect information from the end user and store them in Burn variables.

In this chapter, we will build our own user interface using Windows Presentation Foundation (WPF) and C#. We will cover the following topics:

  • The extension points offered by Burn and how to hook into them

  • How to organize our code using the MVVM pattern

  • Events to handle when communicating with the Burn engine

  • Collecting user input and storing it in Burn variables