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Boost.Asio C++ Network Programming

Boost.Asio C++ Network Programming

By : Wisnu Anggoro
3.2 (12)
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Boost.Asio C++ Network Programming

Boost.Asio C++ Network Programming

3.2 (12)
By: Wisnu Anggoro

Overview of this book

Boost.Asio is a C++ library used for network programming operations. Organizations use Boost because of its productivity. Use of these high-quality libraries speed up initial development, result in fewer bugs, reduce reinvention-of-the-wheel, and cut long-term maintenance costs. Using Boost libraries gives an organization a head start in adopting new technologies. This book will teach you C++ Network programming using synchronous and asynchronous operations in Boost.Asio with minimum code, along with the fundamentals of Boost, server-client applications, debugging, and more. You will begin by preparing and setting up the required tools to simplify your network programming in C++ with Boost.Asio. Then you will learn about the basic concepts in networking such as IP addressing, TCP/IP protocols, and LAN with its topologies. This will be followed by an overview of the Boost libraries and their usage. Next you will get to know more about Boost.Asio and its concepts related to network programming. We will then go on to create a client-server application, helping you to understand the networking concepts. Moving on, you will discover how to use all the functions inside the Boost.Asio C++ libraries. Lastly, you will understand how to debug the code if there are errors found and will run the code successfully.
Table of Contents (9 chapters)
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8
Index

Chapter 6. Creating a Client-server Application

In the previous chapter, we delved into the Boost.Asio libraries, which are important in order to develop a network application. And now, we will move to a deeper discussion about a client-server application that can communicate with each other over a computer network between two or more computers. One of them is called client and the other one is the server.

We are going to discuss the development of the server, which is able to send and receive data traffic from the client and also create a client-side program to receive data traffic. In this chapter, we will discuss the following topics:

  • Establishing a connection between the client and server
  • Sending and receiving data between the client and server
  • Wrapping the most frequently used code to simplify the programming process by avoiding code reuse
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