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Learning Python Design Patterns - Second Edition

Learning Python Design Patterns - Second Edition - Second Edition

By : Giridhar, Zlobin
2.8 (13)
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Learning Python Design Patterns - Second Edition

Learning Python Design Patterns - Second Edition

2.8 (13)
By: Giridhar, Zlobin

Overview of this book

With the increasing focus on optimized software architecture and design it is important that software architects think about optimizations in object creation, code structure, and interaction between objects at the architecture or design level. This makes sure that the cost of software maintenance is low and code can be easily reused or is adaptable to change. The key to this is reusability and low maintenance in design patterns. Building on the success of the previous edition, Learning Python Design Patterns, Second Edition will help you implement real-world scenarios with Python’s latest release, Python v3.5. We start by introducing design patterns from the Python perspective. As you progress through the book, you will learn about Singleton patterns, Factory patterns, and Façade patterns in detail. After this, we’ll look at how to control object access with proxy patterns. It also covers observer patterns, command patterns, and compound patterns. By the end of the book, you will have enhanced your professional abilities in software architecture, design, and development.
Table of Contents (13 chapters)
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12
Index

Classifying patterns

The book by GoF on design patterns spoke about 23 design patterns and classified them under three main categories:

  • Creational patterns
  • Structural patterns
  • Behavioral patterns

The classification of patterns is done based primarily on how the objects get created, how classes and objects are structured in a software application, and also covers the way objects interact among themselves. Let's talk about each of the categories in detail in this section.

Creational patterns:

The following are the properties of Creational patterns:

  • They work on the basis of how objects can be created
  • They isolate the details of object creation
  • Code is independent of the type of object to be created

An example of a creational pattern is the Singleton pattern.

Structural patterns

The following are the properties of Structural patterns:

  • They design the structure of objects and classes so that they can compose to achieve larger results
  • The focus is on simplifying the structure and identifying the relationship between classes and objects
  • They focus on class inheritance and composition

An example of a behavior pattern is the Adapter pattern.

Behavioral patterns

The following are the properties of Behavioral patterns:

  • They are concerned with the interaction among objects and responsibility of objects
  • Objects should be able to interact and still be loosely coupled

An example of a behavioral pattern is the Observer pattern.

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