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  • Book Overview & Buying Learning Python Design Patterns - Second Edition
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Learning Python Design Patterns - Second Edition

Learning Python Design Patterns - Second Edition - Second Edition

By : Giridhar, Zlobin
2.8 (13)
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Learning Python Design Patterns - Second Edition

Learning Python Design Patterns - Second Edition

2.8 (13)
By: Giridhar, Zlobin

Overview of this book

With the increasing focus on optimized software architecture and design it is important that software architects think about optimizations in object creation, code structure, and interaction between objects at the architecture or design level. This makes sure that the cost of software maintenance is low and code can be easily reused or is adaptable to change. The key to this is reusability and low maintenance in design patterns. Building on the success of the previous edition, Learning Python Design Patterns, Second Edition will help you implement real-world scenarios with Python’s latest release, Python v3.5. We start by introducing design patterns from the Python perspective. As you progress through the book, you will learn about Singleton patterns, Factory patterns, and Façade patterns in detail. After this, we’ll look at how to control object access with proxy patterns. It also covers observer patterns, command patterns, and compound patterns. By the end of the book, you will have enhanced your professional abilities in software architecture, design, and development.
Table of Contents (13 chapters)
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12
Index

The Template Method pattern – hooks


A hook is a method that is declared in the abstract class. It is generally given a default implementation. The idea behind hooks is to give a subclass the ability to hook into the algorithm whenever needed. It's not imperative for the subclass to use hooks and it can easily ignore this.

For example, in the beverage example, we can add a simple hook to see if condiments need to be served along with tea or coffee based on the wish of the customer.

Another example of hook can be in the case of the travel agency example. Now, if we have a few elderly tourists, they may not want to go out on all three days of the trip as they may get tired easily. In this case, we can develop a hook that will ensure day2 is lightly loaded, which means that they can go to a few nearby places and be back with the plan of day3.

Basically, we use abstract methods when the subclass must provide the implementation, and hook is used when it is optional for the subclass to implement it...

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