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Mastering JavaScript Object-Oriented Programming

Mastering JavaScript Object-Oriented Programming

By : Andrea Chiarelli
4.7 (6)
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Mastering JavaScript Object-Oriented Programming

Mastering JavaScript Object-Oriented Programming

4.7 (6)
By: Andrea Chiarelli

Overview of this book

ECMAScript 6 introduces several new Object-Oriented features that drastically change the way developers structure their projects. Web developers now have some advanced OOP functionality at their disposal to build large-scale applications in JavaScript. With this book, we'll provide you with a comprehensive overview of OOP principles in JavaScript and how they can be implemented to build sophisticated web applications. Kicking off with a subtle refresher on objects, we'll show you how easy it is to define objects with the new ES6 classes. From there, we'll fly you through some essential OOP principles, forming a base for you to get hands-on with encapsulation. You'll get to work with the different methods of inheritance and we'll show you how to avoid using inheritance with Duck Typing. From there, we'll move on to some advanced patterns for object creation and you'll get a strong idea of how to use interesting patterns to present data to users and to bind data. We'll use the famous promises to work with asynchronous processes and will give you some tips on how to organize your code effectively. You'll find out how to create robust code using SOLID principles and finally, we'll show you how to clearly define the goals of your application architecture to get better, smarter, and more effective coding. This book is your one-way ticket to becoming a JavaScript Jedi who can be counted on to deliver flexible and maintainable code.
Table of Contents (13 chapters)
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Creating objects

We have seen in previous chapters the different ways JavaScript allows us to create objects. We can use the literal notation to create objects in an extremely easy manner or we can apply a constructor function, we can create instances of a class definition or invoke the Object.create() method. Each approach has its benefits and drawbacks, and we can use what we consider most suitable for our needs.

The literal notation is the easiest approach. We can just create an object by defining its properties and methods between curly braces:

var johnSmith = { name: "John", surname: "Smith"}; 

The positive side of this approach is its simplicity. The negative side is that we need to specify each property and method and it is not suitable to create many similar objects. Usually, its use is limited to the creation of a single object.

The creation of objects based on constructor functions or classes allows us to define an object template from which we can create as...

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