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Mastering JavaScript Object-Oriented Programming

Mastering JavaScript Object-Oriented Programming

By : Andrea Chiarelli
4.7 (6)
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Mastering JavaScript Object-Oriented Programming

Mastering JavaScript Object-Oriented Programming

4.7 (6)
By: Andrea Chiarelli

Overview of this book

ECMAScript 6 introduces several new Object-Oriented features that drastically change the way developers structure their projects. Web developers now have some advanced OOP functionality at their disposal to build large-scale applications in JavaScript. With this book, we'll provide you with a comprehensive overview of OOP principles in JavaScript and how they can be implemented to build sophisticated web applications. Kicking off with a subtle refresher on objects, we'll show you how easy it is to define objects with the new ES6 classes. From there, we'll fly you through some essential OOP principles, forming a base for you to get hands-on with encapsulation. You'll get to work with the different methods of inheritance and we'll show you how to avoid using inheritance with Duck Typing. From there, we'll move on to some advanced patterns for object creation and you'll get a strong idea of how to use interesting patterns to present data to users and to bind data. We'll use the famous promises to work with asynchronous processes and will give you some tips on how to organize your code effectively. You'll find out how to create robust code using SOLID principles and finally, we'll show you how to clearly define the goals of your application architecture to get better, smarter, and more effective coding. This book is your one-way ticket to becoming a JavaScript Jedi who can be counted on to deliver flexible and maintainable code.
Table of Contents (13 chapters)
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Using Generators

The Promise-based approach to manage asynchronous tasks gives us a powerful tool to write a more readable code and have better control over their execution. However, the style we use to write code still needs to be conscious of the asynchronous nature of the tasks. Even if we can do without nesting callbacks using the then() and catch() methods and composing Promises using the all() and race() methods, we are essentially calling callbacks anyway. An ideal approach should let us write asynchronous code in the same way we write synchronous code. We can make something similar using the new ECMAScript 6 Generators.

Introducing Generators

The ES6 Generators are functions that can be paused. Unlike normal functions that runs until they reach the end or execute a return statement, a Generator can be suspended and then can be resumed. Let's take a look at a simple Generator like the following:

function *counter() { 
  yield 1; 
  yield 2; 
  yield 3; 
} 

From a syntactic point...

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