Book Image

Mastering JavaScript Object-Oriented Programming

Book Image

Mastering JavaScript Object-Oriented Programming

Overview of this book

ECMAScript 6 introduces several new Object-Oriented features that drastically change the way developers structure their projects. Web developers now have some advanced OOP functionality at their disposal to build large-scale applications in JavaScript. With this book, we'll provide you with a comprehensive overview of OOP principles in JavaScript and how they can be implemented to build sophisticated web applications. Kicking off with a subtle refresher on objects, we'll show you how easy it is to define objects with the new ES6 classes. From there, we'll fly you through some essential OOP principles, forming a base for you to get hands-on with encapsulation. You'll get to work with the different methods of inheritance and we'll show you how to avoid using inheritance with Duck Typing. From there, we'll move on to some advanced patterns for object creation and you'll get a strong idea of how to use interesting patterns to present data to users and to bind data. We'll use the famous promises to work with asynchronous processes and will give you some tips on how to organize your code effectively. You'll find out how to create robust code using SOLID principles and finally, we'll show you how to clearly define the goals of your application architecture to get better, smarter, and more effective coding. This book is your one-way ticket to becoming a JavaScript Jedi who can be counted on to deliver flexible and maintainable code.
Table of Contents (18 chapters)
Mastering JavaScript Object-Oriented Programming
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Presentation patterns


The presentation patterns are a category of design patterns specialized in presenting data to the user. They are widely used in the development of user interfaces and their basic principle is the separation of concerns. State, logic, and synchronization management are distributed among components that contribute to create a specific architecture promoting flexibility and maintainability. The idea behind separation of concerns in the presentation patterns is to make a clear division between business objects, that are objects that describe the real world, and presentation objects, that are the GUI elements we see on the screen. Business objects should be completely self-contained and work without reference to the presentation. They should also be able to support multiple presentations, possibly simultaneously, like, for example, both graphical and command-line interface.

Model, View, and Controller

Traditionally, a presentation pattern relies on three components.

The first...