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Go Design Patterns

Go Design Patterns

By : Castro Contreras
1.8 (6)
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Go Design Patterns

Go Design Patterns

1.8 (6)
By: Castro Contreras

Overview of this book

Go is a multi-paradigm programming language that has built-in facilities to create concurrent applications. Design patterns allow developers to efficiently address common problems faced during developing applications. Go Design Patterns will provide readers with a reference point to software design patterns and CSP concurrency design patterns to help them build applications in a more idiomatic, robust, and convenient way in Go. The book starts with a brief introduction to Go programming essentials and quickly moves on to explain the idea behind the creation of design patterns and how they appeared in the 90’s as a common "language" between developers to solve common tasks in object-oriented programming languages. You will then learn how to apply the 23 Gang of Four (GoF) design patterns in Go and also learn about CSP concurrency patterns, the "killer feature" in Go that has helped Google develop software to maintain thousands of servers. With all of this the book will enable you to understand and apply design patterns in an idiomatic way that will produce concise, readable, and maintainable software.
Table of Contents (11 chapters)
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Managing JSON data

JSON is the acronym for JavaScript Object Notation and, like the name implies, it's natively JavaScript. It has become very popular and it's the most used format for communication today. Go has very good support for JSON serialization/deserialization with the JSON package that does most of the dirty work for you. First of all, there are two concepts to learn when working with JSON:

  • Marshal: When you marshal an instance of a structure or object, you are converting it to its JSON counterpart.
  • Unmarshal: When you are unmarshaling some data, in the form of an array of bytes, you are trying to convert some JSON-expected-data to a known struct or object. You can also unmarshal to a map[string]interface{} in a fast but not very safe way to interpret the data as we'll see now.

Let's see an example of marshaling a string:

import ( 
"encoding/json" 
"fmt" 
) 
 
func main(){ 
    packt := "packt" 
    jsonPackt, ok := json.Marshal(packt) 
    if !ok { 
        panic("Could not marshal object")  
    }  
    fmt.Println(string(jsonPackt)) 
} 
$ "pack"

First, we have defined a variable called packt to hold the contents of the packt string. Then, we have used the json library to use the Marshal command with our new variable. This will return a new bytearray with the JSON and a flag to provide and boolOK result for the operation. When we print the contents of the bytes array (previous casting to string) the expected value appears. Note that packt appeared actually between quotes as the JSON representation would be.

The encoding package

Have you realized that we have imported the package encoding/json? Why is it prefixed with the word encoding? If you take a look at Go's source code to the src/encoding folder you'll find many interesting packages for encoding/decoding such as, XML, HEX, binary, or even CSV.

Now something a bit more complicated:

type MyObject struct { 
    Number int 
    `json:"number"` 
    Word string 
} 
 
func main(){ 
    object := MyObject{5, "Packt"} 
    oJson, _ := json.Marshal(object) 
    fmt.Printf("%s\n", oJson) 
} 
$ {"Number":5,"Word":"Packt"}

Conveniently, it also works pretty well with structures but what if I want to not use uppercase in the JSON data? You can define the output/input name of the JSON in the structure declaration:

type MyObject struct { 
    Number int 
    Word string 
} 
 
func main(){ 
    object := MyObject{5, "Packt"} 
    oJson, _ := json.Marshal(object) 
    fmt.Printf("%s\n", oJson) 
} 
$ {"number":5,"string":"Packt"}

We have not only lowercased the names of the keys, but we have even changed the name of the Word key to string.

Enough of marshalling, we will receive JSON data as an array of bytes, but the process is very similar with some changes:

type MyObject struct { 
Number int`json:"number"` 
Word string`json:"string"` 
} 
 
func main(){ 
    jsonBytes := []byte(`{"number":5, "string":"Packt"}`) 
    var object MyObject 
    err := json.Unmarshal(jsonBytes, &object) 
    if err != nil { 
        panic(err) 
    } 
    fmt.Printf("Number is %d, Word is %s\n", object.Number, object.Word) 
} 

The big difference here is that you have to allocate the space for the structure first (with a zero value) and the pass the reference to the method Unmarshal so that it tries to fill it. When you use Unmarshal, the first parameter is the array of bytes that contains the JSON information while the second parameter is the reference (that's why we are using an ampersand) to the structure we want to fill. Finally, let's use a generic map[string]interface{} method to hold the content of a JSON:

type MyObject struct { 
    Number int     `json:"number"` 
    Word string    `json:"string"` 
} 
 
func main(){ 
    jsonBytes := []byte(`{"number":5, "string":"Packt"}`) 
    var dangerousObject map[string]interface{} 
    err := json.Unmarshal(jsonBytes, &dangerousObject) 
    if err != nil { 
        panic(err) 
    } 
 
    fmt.Printf("Number is %d, ", dangerousObject["number"]) 
    fmt.Printf("Word is %s\n", dangerousObject["string"]) 
    fmt.Printf("Error reference is %v\n",  
dangerousObject["nothing"])
} 
$ Number is %!d(float64=5), Word is Packt 
Error reference is <nil> 

What happened in the result? This is why we described the object as dangerous. You can point to a nil location when using this mode if you call a non-existing key in the JSON. Not only this, like in the example, it could also interpret a value as a float64 when it is simply a byte, wasting a lot of memory.

So remember to just use map[string]interface{} when you need dirty quick access to JSON data that is fairly simple and you have under control the type of scenarios described previously.

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