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Go Design Patterns

Go Design Patterns

By : Castro Contreras
1.8 (6)
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Go Design Patterns

Go Design Patterns

1.8 (6)
By: Castro Contreras

Overview of this book

Go is a multi-paradigm programming language that has built-in facilities to create concurrent applications. Design patterns allow developers to efficiently address common problems faced during developing applications. Go Design Patterns will provide readers with a reference point to software design patterns and CSP concurrency design patterns to help them build applications in a more idiomatic, robust, and convenient way in Go. The book starts with a brief introduction to Go programming essentials and quickly moves on to explain the idea behind the creation of design patterns and how they appeared in the 90’s as a common "language" between developers to solve common tasks in object-oriented programming languages. You will then learn how to apply the 23 Gang of Four (GoF) design patterns in Go and also learn about CSP concurrency patterns, the "killer feature" in Go that has helped Google develop software to maintain thousands of servers. With all of this the book will enable you to understand and apply design patterns in an idiomatic way that will produce concise, readable, and maintainable software.
Table of Contents (11 chapters)
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Chapter 3. Structural Patterns - Composite, Adapter, and Bridge Design Patterns

We are going to start our journey through the world of structural patterns. Structural patterns, as the name implies, help us to shape our applications with commonly used structures and relationships.

The Go language, by nature, encourages use of composition almost exclusively by its lack of inheritance. Because of this, we have been using the Composite design pattern extensively until now, so let's start by defining the Composite design pattern.

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