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Go Systems Programming

Go Systems Programming

3.4 (8)
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Go Systems Programming

Go Systems Programming

3.4 (8)

Overview of this book

Go is the new systems programming language for Linux and Unix systems. It is also the language in which some of the most prominent cloud-level systems have been written, such as Docker. Where C programmers used to rule, Go programmers are in demand to write highly optimized systems programming code. Created by some of the original designers of C and Unix, Go expands the systems programmers toolkit and adds a mature, clear programming language. Traditional system applications become easier to write since pointers are not relevant and garbage collection has taken away the most problematic area for low-level systems code: memory management. This book opens up the world of high-performance Unix system applications to the beginning Go programmer. It does not get stuck on single systems or even system types, but tries to expand the original teachings from Unix system level programming to all types of servers, the cloud, and the web.
Table of Contents (13 chapters)
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Error handling in Go

Errors happen all the time, so it is our job to both catch and handle them, especially when writing code that deals with sensitive system information and files. The good news is that Go has a special data type called error that helps signify erroneous states; if an error variable has a nil value, then there is no error situation.

As you saw in the addCLA.go program that was developed in the previous chapter, you can ignore the error variable that is returned by most Go functions using the _ character:

temp, _ := strconv.Atoi(arguments[i]) 

However, this is not considered good practice and should be avoided, especially on systems software and other kinds of critical software, such as server processes.

As you will see in Chapter 6, File Input and Output, even End of File (EOF) is a type of error that is returned when there is nothing left to read from a file...

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Go Systems Programming
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