Book Image

Go Systems Programming

Book Image

Go Systems Programming

Overview of this book

Go is the new systems programming language for Linux and Unix systems. It is also the language in which some of the most prominent cloud-level systems have been written, such as Docker. Where C programmers used to rule, Go programmers are in demand to write highly optimized systems programming code. Created by some of the original designers of C and Unix, Go expands the systems programmers toolkit and adds a mature, clear programming language. Traditional system applications become easier to write since pointers are not relevant and garbage collection has taken away the most problematic area for low-level systems code: memory management. This book opens up the world of high-performance Unix system applications to the beginning Go programmer. It does not get stuck on single systems or even system types, but tries to expand the original teachings from Unix system level programming to all types of servers, the cloud, and the web.
Table of Contents (13 chapters)

Unreachable code

Unreachable code is code that can never be executed and is a logical kind of error. As the Go compiler itself cannot catch such logical errors, you will need to use the go tool vet command to help.

You should not confuse unreachable code with code that never gets executed intentionally, such as the code of a function that is not needed and is therefore not called in a program.

The example code in this section is saved as cannotReach.go and can be divided into two parts.

The first part has the following Go code:

package main 
 
import ( 
   "fmt" 
) 


func x() int {

return -1 fmt.Println("Exiting x()") return -1 } func y() int { return -1 fmt.Println("Exiting y()") return -1 }

The second part is as follows:

func main() { 
   fmt.Println(x()) 
   fmt.Println("Exiting program...") 
} 

As you can...