Book Image

PostgreSQL 10 High Performance - Third Edition

By : Enrico Pirozzi
Book Image

PostgreSQL 10 High Performance - Third Edition

By: Enrico Pirozzi

Overview of this book

PostgreSQL database servers have a common set of problems that they encounter as their usage gets heavier and requirements get more demanding. Peek into the future of your PostgreSQL 10 database's problems today. Know the warning signs to look for and how to avoid the most common issues before they even happen. Surprisingly, most PostgreSQL database applications evolve in the same way—choose the right hardware, tune the operating system and server memory use, optimize queries against the database and CPUs with the right indexes, and monitor every layer, from hardware to queries, using tools from inside and outside PostgreSQL. Also, using monitoring insight, PostgreSQL database applications continuously rework the design and configuration. On reaching the limits of a single server, they break things up; connection pooling, caching, partitioning, replication, and parallel queries can all help handle increasing database workloads. By the end of this book, you will have all the knowledge you need to design, run, and manage your PostgreSQL solution while ensuring high performance and high availability
Table of Contents (18 chapters)

Buffer, background writer, and checkpoint activity

Monitoring gross activity in the database buffer cache was very difficult until PostgreSQL 8.3, where the pg_stat_bgwriter view was introduced. This allows tracking the general flow of every data page buffer that goes into or out of the cache, along with statistics about the related checkpoint process responsible for much of that. Some questions you can answer with this data include the following:

  • What percentage of the time are checkpoints being requested based on activity instead of time passing?
  • How much data does the average checkpoint write?
  • What percentage of the data being written out happens from checkpoints and backends, respectively?

It's possible to compute these numbers easily enough right from the view. The only additional piece needed is the block size needed to hold a single buffer, available as one of the...