Book Image

Hands-On Software Architecture with Golang

By : Jyotiswarup Raiturkar
Book Image

Hands-On Software Architecture with Golang

By: Jyotiswarup Raiturkar

Overview of this book

Building software requires careful planning and architectural considerations; Golang was developed with a fresh perspective on building next-generation applications on the cloud with distributed and concurrent computing concerns. Hands-On Software Architecture with Golang starts with a brief introduction to architectural elements, Go, and a case study to demonstrate architectural principles. You'll then move on to look at code-level aspects such as modularity, class design, and constructs specific to Golang and implementation of design patterns. As you make your way through the chapters, you'll explore the core objectives of architecture such as effectively managing complexity, scalability, and reliability of software systems. You'll also work through creating distributed systems and their communication before moving on to modeling and scaling of data. In the concluding chapters, you'll learn to deploy architectures and plan the migration of applications from other languages. By the end of this book, you will have gained insight into various design and architectural patterns, which will enable you to create robust, scalable architecture using Golang.
Table of Contents (14 chapters)

Distributed architectures

This section illustrates different patterns in building distributed architectures. These have been distilled considering the quirks described previously and arising out of the lessons learned over the years. Note that these are not mutually exclusiverather, they can be thought of as templates for building various functionalities.

Object-based systems

The simplest (and earliest) distributed systems were composed of objects interacting with each other using Remote Procedure Calls (RPCs) or Remote Method Invocations (RMIs):

The architecture consisted of three layers on each machine:

  • The stub/skeleton layer: These were stubs or proxies for clients and skeletons for servers. A stub is a client...