Book Image

Tkinter GUI Programming by Example

Book Image

Tkinter GUI Programming by Example

Overview of this book

Tkinter is a modular, cross-platform application development toolkit for Python. When developing GUI-rich applications, the most important choices are which programming language(s) and which GUI framework to use. Python and Tkinter prove to be a great combination. This book will get you familiar with Tkinter by having you create fun and interactive projects. These projects have varying degrees of complexity. We'll start with a simple project, where you'll learn the fundamentals of GUI programming and the basics of working with a Tkinter application. After getting the basics right, we'll move on to creating a project of slightly increased complexity, such as a highly customizable Python editor. In the next project, we'll crank up the complexity level to create an instant messaging app. Toward the end, we'll discuss various ways of packaging our applications so that they can be shared and installed on other machines without the user having to learn how to install and run Python programs.
Table of Contents (18 chapters)
Title Page
Copyright and Credits
Packt Upsell
Contributors
Preface
Index

Chapter 3. Jack is Back in Style – the Blackjack GUI

Now that we have a working game with a solid, reusable data structure in place, it's time to take it to the next level by adding graphics. Not only will the graphics make the game look so much nicer to play, but we can take advantage of the ease of taking user input via graphical means.

At the end of this chapter, we will have the same blackjack game as before but with a completely new look and feel.

In this chapter, we will cover the following:

  • Converting a CLI application to use a GUI
  • Collecting user input via Button widgets
  • Creating images that can be used by Tkinter
  • Displaying images with a Canvas widget
  • Controlling the layout using the pack geometry manager
  • Separating display logic from application logic