Book Image

Tkinter GUI Programming by Example

Book Image

Tkinter GUI Programming by Example

Overview of this book

Tkinter is a modular, cross-platform application development toolkit for Python. When developing GUI-rich applications, the most important choices are which programming language(s) and which GUI framework to use. Python and Tkinter prove to be a great combination. This book will get you familiar with Tkinter by having you create fun and interactive projects. These projects have varying degrees of complexity. We'll start with a simple project, where you'll learn the fundamentals of GUI programming and the basics of working with a Tkinter application. After getting the basics right, we'll move on to creating a project of slightly increased complexity, such as a highly customizable Python editor. In the next project, we'll crank up the complexity level to create an instant messaging app. Toward the end, we'll discuss various ways of packaging our applications so that they can be shared and installed on other machines without the user having to learn how to install and run Python programs.
Table of Contents (18 chapters)
Title Page
Copyright and Credits
Packt Upsell
Contributors
Preface
Index

Summary


With the end of this chapter, and the end of our blackjack project as a whole, we now know how to add animations to a Tkinter project by making use of the powerful Canvas widget and its methods, such as create_image, create_text, move, and update. We know how to control their frame rate with the use of Tkinter's after method and how to block other functions until the animation is finished with a while loop.

Adding sound into a project has been made very easy by the use of the pygame library. Although the package we made for this chapter used casino-specific sounds, we have learned enough about reusability in order to create a sound collection package for any type of game and application, all we need is the audio files.

By looking into Python's packaging system, we have learned how to import and use other pieces of code within an application – both code written by us and external libraries. The advantages and dangers of specific import styles have been demonstrated so that we know how...