Book Image

Tkinter GUI Programming by Example

Book Image

Tkinter GUI Programming by Example

Overview of this book

Tkinter is a modular, cross-platform application development toolkit for Python. When developing GUI-rich applications, the most important choices are which programming language(s) and which GUI framework to use. Python and Tkinter prove to be a great combination. This book will get you familiar with Tkinter by having you create fun and interactive projects. These projects have varying degrees of complexity. We'll start with a simple project, where you'll learn the fundamentals of GUI programming and the basics of working with a Tkinter application. After getting the basics right, we'll move on to creating a project of slightly increased complexity, such as a highly customizable Python editor. In the next project, we'll crank up the complexity level to create an instant messaging app. Toward the end, we'll discuss various ways of packaging our applications so that they can be shared and installed on other machines without the user having to learn how to install and run Python programs.
Table of Contents (18 chapters)
Title Page
Copyright and Credits
Packt Upsell
Contributors
Preface
Index

Summary


In this chapter, we covered something that inevitably comes up when making GUI applications—scrolling a window. 

We saw that in order to scroll a window we need to use a widget that supports it, such as a Canvas widget. The advantage of the Canvas widget is that we can use the create_window method to insert other widgets inside of it to act as windows. These windows function as their regular widget, and are then able to be scrolled.

Speaking of creating widgets inside others, we also learned how to add images inside a Text widget by using the image_create method. This method only needs the index at which to create the image and a PhotoImage instance.

The design implementation for our chat application has been considered, and the necessary windows and widgets are all in place and ready to connect.

We have now practiced using one of the alternate geometry managers—grid. We have seen how easily this allows us to lay out our widgets in an even grid, and we also saw how to make the grid expand...