Book Image

Mastering Python Design Patterns - Second Edition

By : Kamon Ayeva, Sakis Kasampalis
Book Image

Mastering Python Design Patterns - Second Edition

By: Kamon Ayeva, Sakis Kasampalis

Overview of this book

Python is an object-oriented scripting language that is used in a wide range of categories. In software engineering, a design pattern is an elected solution for solving software design problems. Although they have been around for a while, design patterns remain one of the top topics in software engineering, and are a ready source for software developers to solve the problems they face on a regular basis. This book takes you through a variety of design patterns and explains them with real-world examples. You will get to grips with low-level details and concepts that show you how to write Python code, without focusing on common solutions as enabled in Java and C++. You'll also fnd sections on corrections, best practices, system architecture, and its designing aspects. This book will help you learn the core concepts of design patterns and the way they can be used to resolve software design problems. You'll focus on most of the Gang of Four (GoF) design patterns, which are used to solve everyday problems, and take your skills to the next level with reactive and functional patterns that help you build resilient, scalable, and robust applications. By the end of the book, you'll be able to effciently address commonly faced problems and develop applications, and also be comfortable working on scalable and maintainable projects of any size.
Table of Contents (17 chapters)

The prototype pattern

Sometimes, we need to create an exact copy of an object. For instance, assume that you want to create an application for storing, sharing, and editing presentation and marketing content for products promoted by a group of salespeople. Think of the popular distribution model called direct selling or network marketing, the home-based activity where individuals partner with a company to distribute products within their social network, using promotional tools (brochures, PowerPoint presentations, videos, and so on).

Let's say a user, Bob, leads a team of distributors within a network marketing organization. They use a presentation video on a daily basis to introduce the product to their prospects. At some point, Bob gets his friend, Alice, to join him and she also uses the same video (one of the governing principles is to follow the system or, as they say...