Book Image

Mastering Python Design Patterns - Second Edition

By : Kamon Ayeva, Sakis Kasampalis
Book Image

Mastering Python Design Patterns - Second Edition

By: Kamon Ayeva, Sakis Kasampalis

Overview of this book

Python is an object-oriented scripting language that is used in a wide range of categories. In software engineering, a design pattern is an elected solution for solving software design problems. Although they have been around for a while, design patterns remain one of the top topics in software engineering, and are a ready source for software developers to solve the problems they face on a regular basis. This book takes you through a variety of design patterns and explains them with real-world examples. You will get to grips with low-level details and concepts that show you how to write Python code, without focusing on common solutions as enabled in Java and C++. You'll also fnd sections on corrections, best practices, system architecture, and its designing aspects. This book will help you learn the core concepts of design patterns and the way they can be used to resolve software design problems. You'll focus on most of the Gang of Four (GoF) design patterns, which are used to solve everyday problems, and take your skills to the next level with reactive and functional patterns that help you build resilient, scalable, and robust applications. By the end of the book, you'll be able to effciently address commonly faced problems and develop applications, and also be comfortable working on scalable and maintainable projects of any size.
Table of Contents (17 chapters)

Implementation

Let's assume we are building an application where the user is going to manage and deliver content after fetching it from diverse sources, which could be:

  • A web page (based on its URL)
  • A resource accessed on an FTP server
  • A file on the local file system
  • A database server

So, here is the idea: instead of implementing several content classes, each holding the methods responsible for getting the content pieces, assembling them, and showing them inside the application, we can define an abstraction for the Resource Content and a separate interface for the objects that are responsible for fetching the content. Let's try it!

We begin with the class for our Resource Content abstraction, called ResourceContent. Then, we will need to define the interface for implementation classes that help fetch content, that is, the ResourceContentFetcher class. This concept...