Book Image

Mastering Python Design Patterns - Second Edition

By : Kamon Ayeva, Sakis Kasampalis
Book Image

Mastering Python Design Patterns - Second Edition

By: Kamon Ayeva, Sakis Kasampalis

Overview of this book

Python is an object-oriented scripting language that is used in a wide range of categories. In software engineering, a design pattern is an elected solution for solving software design problems. Although they have been around for a while, design patterns remain one of the top topics in software engineering, and are a ready source for software developers to solve the problems they face on a regular basis. This book takes you through a variety of design patterns and explains them with real-world examples. You will get to grips with low-level details and concepts that show you how to write Python code, without focusing on common solutions as enabled in Java and C++. You'll also fnd sections on corrections, best practices, system architecture, and its designing aspects. This book will help you learn the core concepts of design patterns and the way they can be used to resolve software design problems. You'll focus on most of the Gang of Four (GoF) design patterns, which are used to solve everyday problems, and take your skills to the next level with reactive and functional patterns that help you build resilient, scalable, and robust applications. By the end of the book, you'll be able to effciently address commonly faced problems and develop applications, and also be comfortable working on scalable and maintainable projects of any size.
Table of Contents (17 chapters)

Real-world examples

In our modern, everyday lives, an example of the bridge pattern I can think of is from the digital economy: information products. Nowadays, the information product or infoproduct is part of the resources one can find online for training, self-improvement, or one's ideas and business development. The purpose of an information product that you find on certain marketplaces, or the website of the provider, is to deliver information on a given topic in such a way that it is easy to access and consume. The provided material can be a PDF document or ebook, an ebook series, a video, a video series, an online course, a subscription-based newsletter, or a combination of all those formats.

In the software realm, device drivers are often cited as an example of the bridge pattern, when the developers of an OS defines the interface for device vendors to implement it...