Book Image

Hands-On Design Patterns with Kotlin

By : Alexey Soshin
Book Image

Hands-On Design Patterns with Kotlin

By: Alexey Soshin

Overview of this book

Design patterns enable you as a developer to speed up the development process by providing you with proven development paradigms. Reusing design patterns helps prevent complex issues that can cause major problems, improves your code base, promotes code reuse, and makes an architecture more robust. The mission of this book is to ease the adoption of design patterns in Kotlin and provide good practices for programmers. The book begins by showing you the practical aspects of smarter coding in Kotlin, explaining the basic Kotlin syntax and the impact of design patterns. From there, the book provides an in-depth explanation of the classical design patterns of creational, structural, and behavioral families, before heading into functional programming. It then takes you through reactive and concurrent patterns, teaching you about using streams, threads, and coroutines to write better code along the way By the end of the book, you will be able to efficiently address common problems faced while developing applications and be comfortable working on scalable and maintainable projects of any size.
Table of Contents (13 chapters)

Decorator

In the previous chapter, we discussed the Prototype design pattern, which allowed for creating instances of classes with slightly (or not so slightly) different data.

What if we would like to create a set of classes with slightly different behavior though? Well, since functions in Kotlin are first-class citizens (more on that in a bit), you could use the Prototype design pattern to achieve that. After all, that's what JavaScript does successfully. But the goal of this chapter is to discuss another approach to the same problem. After all, design patterns are all about approaches.

By implementing this design pattern, we allow the user of our code to specify which abilities he or she wants to add.

Enhancing a class

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