Book Image

Hands-On Design Patterns with Kotlin

By : Alexey Soshin
Book Image

Hands-On Design Patterns with Kotlin

By: Alexey Soshin

Overview of this book

Design patterns enable you as a developer to speed up the development process by providing you with proven development paradigms. Reusing design patterns helps prevent complex issues that can cause major problems, improves your code base, promotes code reuse, and makes an architecture more robust. The mission of this book is to ease the adoption of design patterns in Kotlin and provide good practices for programmers. The book begins by showing you the practical aspects of smarter coding in Kotlin, explaining the basic Kotlin syntax and the impact of design patterns. From there, the book provides an in-depth explanation of the classical design patterns of creational, structural, and behavioral families, before heading into functional programming. It then takes you through reactive and concurrent patterns, teaching you about using streams, threads, and coroutines to write better code along the way By the end of the book, you will be able to efficiently address common problems faced while developing applications and be comfortable working on scalable and maintainable projects of any size.
Table of Contents (13 chapters)

Bridge

Unlike some other design patterns we've met, Bridge is less about a smart way to compose objects, and more about guidelines on how not to abuse inheritance. The way it works is actually very simple.

Let's go back to the strategy game we're building. We have an interface for all our infantry units:

interface Infantry {
fun move(x: Long, y: Long)

fun attack(x: Long, y: Long)
}

We have the concrete implementations:

open class Rifleman : Infantry {
override fun attack(x: Long, y: Long) {
// Shoot
}

override fun move(x: Long, y: Long) {
// Move at its own pace
}
}

open class Grenadier : Infantry {
override fun attack(x: Long, y: Long) {
// Throw grenades
}

override fun move(x: Long, y: Long) {
// Moves slowly, grenades are heavy
}
}

What if we want to have the ability to upgrade our units?

Upgraded units should...