Book Image

Hands-On Design Patterns with Kotlin

By : Alexey Soshin
Book Image

Hands-On Design Patterns with Kotlin

By: Alexey Soshin

Overview of this book

Design patterns enable you as a developer to speed up the development process by providing you with proven development paradigms. Reusing design patterns helps prevent complex issues that can cause major problems, improves your code base, promotes code reuse, and makes an architecture more robust. The mission of this book is to ease the adoption of design patterns in Kotlin and provide good practices for programmers. The book begins by showing you the practical aspects of smarter coding in Kotlin, explaining the basic Kotlin syntax and the impact of design patterns. From there, the book provides an in-depth explanation of the classical design patterns of creational, structural, and behavioral families, before heading into functional programming. It then takes you through reactive and concurrent patterns, teaching you about using streams, threads, and coroutines to write better code along the way By the end of the book, you will be able to efficiently address common problems faced while developing applications and be comfortable working on scalable and maintainable projects of any size.
Table of Contents (13 chapters)

Facade

In different implementations and approaches, Facade may resemble either an Adapter or an Abstract Factory.

Its goal seems straightforward—to simplify interacting with another class or a family of classes:

  • When we think about simplifying, we usually think of the Adapter design pattern
  • When we think about the family of classes, we usually think of an Abstract Factory

That's where all the confusion usually comes from. To better understand it, let's go back to the example we used for the Abstract Factory design pattern.

Keep it simple

Let's say that we would like to implement the loadGame() method. This method would take a file we already created (we'll discuss how later), or, at the least...