Book Image

Rust Quick Start Guide

By : Daniel Arbuckle
Book Image

Rust Quick Start Guide

By: Daniel Arbuckle

Overview of this book

Rust is an emerging programming language applicable to areas such as embedded programming, network programming, system programming, and web development. This book will take you from the basics of Rust to a point where your code compiles and does what you intend it to do! This book starts with an introduction to Rust and how to get set for programming, including the rustup and cargo tools for managing a Rust installation and development work?ow. Then you'll learn about the fundamentals of structuring a Rust program, such as functions, mutability, data structures, implementing behavior for types, and many more. You will also learn about concepts that Rust handles differently from most other languages. After understanding the Basics of Rust programming, you will learn about the core ideas, such as variable ownership, scope, lifetime, and borrowing. After these key ideas, you will explore making decisions in Rust based on data types by learning about match and if let expressions. After that, you'll work with different data types in Rust, and learn about memory management and smart pointers.
Table of Contents (10 chapters)

Modules

Modules give us a way to organize our functions (and other items that have names, such as data structures) into categories. This helps us keep things organized, and allows us to use the same name more than once, as long as we only use it once per module. It also lets us use shorter versions of a thing's name most of the time, but gives us a longer version we can use when those short names might be confusing or ambiguous.

Defining a module

Defining a module is easy. In any .rs file which the compiler is going to be looking at, we can use the mod keyword to start a new module. There are two different ways to use that keyword, though, depending on whether we want to define the module as a section of the current file...