Book Image

Rust Quick Start Guide

By : Daniel Arbuckle
Book Image

Rust Quick Start Guide

By: Daniel Arbuckle

Overview of this book

Rust is an emerging programming language applicable to areas such as embedded programming, network programming, system programming, and web development. This book will take you from the basics of Rust to a point where your code compiles and does what you intend it to do! This book starts with an introduction to Rust and how to get set for programming, including the rustup and cargo tools for managing a Rust installation and development work?ow. Then you'll learn about the fundamentals of structuring a Rust program, such as functions, mutability, data structures, implementing behavior for types, and many more. You will also learn about concepts that Rust handles differently from most other languages. After understanding the Basics of Rust programming, you will learn about the core ideas, such as variable ownership, scope, lifetime, and borrowing. After these key ideas, you will explore making decisions in Rust based on data types by learning about match and if let expressions. After that, you'll work with different data types in Rust, and learn about memory management and smart pointers.
Table of Contents (10 chapters)

Copying

In the compiler error discussed at the end of the Transferring ownership section of this chapter, we see that the compiler noted that the data value is moved because it does not implement the Copy trait, which is interesting. What does that mean?

For some data types, particularly the primitive types such as integers and floating-point numbers, copying the bytes that represent them on the stack is all that is required to actually make a complete working copy of the data value. In other words, their representation does not refer to anything stored elsewhere in memory or otherwise rely on ownership to keep everything correct.

There are a number of data types in the standard library that could have the Copy trait as far as memory usage is concerned, but make use of ownership to keep other things safe and correct. Examples include data types that represent access to external...