Book Image

Python Architecture Patterns

By : Jaime Buelta
Book Image

Python Architecture Patterns

By: Jaime Buelta

Overview of this book

Developing large-scale systems that continuously grow in scale and complexity requires a thorough understanding of how software projects should be implemented. Software developers, architects, and technical management teams rely on high-level software design patterns such as microservices architecture, event-driven architecture, and the strategic patterns prescribed by domain-driven design (DDD) to make their work easier. This book covers these proven architecture design patterns with a forward-looking approach to help Python developers manage application complexity—and get the most value out of their test suites. Starting with the initial stages of design, you will learn about the main blocks and mental flow to use at the start of a project. The book covers various architectural patterns like microservices, web services, and event-driven structures and how to choose the one best suited to your project. Establishing a foundation of required concepts, you will progress into development, debugging, and testing to produce high-quality code that is ready for deployment. You will learn about ongoing operations on how to continue the task after the system is deployed to end users, as the software development lifecycle is never finished. By the end of this Python book, you will have developed "architectural thinking": a different way of approaching software design, including making changes to ongoing systems.
Table of Contents (23 chapters)
2
Part I: Design
6
Part II: Architectural Patterns
12
Part III: Implementation
15
Part IV: Ongoing operations
21
Other Books You May Enjoy
22
Index

Preface

The evolution of software means that, over time, systems grow to be more and more complex, and require more and more developers working on them in a coordinated fashion. As the size increases, a general structure arises from there. This structure, if not well planned, can become really chaotic and difficult to work with.

The challenge of software architecture is to plan and design this structure. A well-designed architecture makes different teams able to interact with each other while at the same time having a clear understanding of their own responsibilities and their goals.

The architecture of a system should be designed in a way that day-to-day software development is possible with minimal resistance, allowing for adding features and expanding the system. The architecture in a live system is also always in flux, and can be adjusted and expanded as well, reshaping the different software elements in a deliberate and smooth fashion.

In this book we will see the different aspects of software architecture, from the top level to some of the lower-level details that support the higher view. The book is structured in four sections, covering all the different aspects in the life cycle:

  • Design before writing any code
  • Architectural patterns to use proven approaches
  • Implementation of the design in actual code
  • Ongoing operation to cover changes, and verification that it's all working as expected

During the book we will cover different techniques across all these aspects.