Book Image

Software Architecture Patterns for Serverless Systems - Second Edition

By : John Gilbert
Book Image

Software Architecture Patterns for Serverless Systems - Second Edition

By: John Gilbert

Overview of this book

Organizations undergoing digital transformation rely on IT professionals to design systems to keep up with the rate of change while maintaining stability. With this edition, enriched with more real-world examples, you’ll be perfectly equipped to architect the future for unparalleled innovation. This book guides through the architectural patterns that power enterprise-grade software systems while exploring key architectural elements (such as events-driven microservices, and micro frontends) and learning how to implement anti-fragile systems. First, you'll divide up a system and define boundaries so that your teams can work autonomously and accelerate innovation. You'll cover the low-level event and data patterns that support the entire architecture while getting up and running with the different autonomous service design patterns. This edition is tailored with several new topics on security, observability, and multi-regional deployment. It focuses on best practices for security, reliability, testability, observability, and performance. You'll be exploring the methodologies of continuous experimentation, deployment, and delivery before delving into some final thoughts on how to start making progress. By the end of this book, you'll be able to architect your own event-driven, serverless systems that are ready to adapt and change.
Table of Contents (16 chapters)
14
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15
Index

Continuously delivering business value

Why do we write software? It’s a simple—but important—question. The answer may seem obvious, yet, as with so many things, the answer is much more nuanced than it seems at first.

For me, the answer depends on which role I am playing. Am I playing the role of developer or architect? As a developer, I expect that my answer is the same as that of most developers. My short answer is: “Because I can, because it is fun, and it’s what I do.” I can create things, seemingly out of thin air. The creative process itself is its own reward. I enjoy what I do!

I have spent most of my career building custom software solutions. When someone who is not in the industry asks me what I do, I like to use an analogy; the typical custom motorcycle shop reality TV show serves as a great analogy for most software development projects.

By the skin of our teeth

Most of us have seen this type of show, and they all...