Book Image

Domain-Driven Design with Golang

By : Matthew Boyle
4 (2)
Book Image

Domain-Driven Design with Golang

4 (2)
By: Matthew Boyle

Overview of this book

Domain-driven design (DDD) is one of the most sought-after skills in the industry. This book provides you with step-by-step explanations of essential concepts and practical examples that will see you introducing DDD in your Go projects in no time. Domain-Driven Design with Golang starts by helping you gain a basic understanding of DDD, and then covers all the important patterns, such as bounded context, ubiquitous language, and aggregates. The latter half of the book deals with the real-world implementation of DDD patterns and teaches you how to build two systems while applying DDD principles, which will be a valuable addition to your portfolio. Finally, you’ll find out how to build a microservice, along with learning how DDD-based microservices can be part of a greater distributed system. Although the focus of this book is Golang, by the end of this book you’ll be able to confidently use DDD patterns outside of Go and apply them to other languages and even distributed systems.
Table of Contents (13 chapters)
Part 1: Introduction to Domain-Driven Design
Part 2: Real -World Domain-Driven Design with Golang


In this chapter, we have learned about domains, sub-domains, ubiquitous language, and bounded contexts. These are all core components of DDD.

We explored some domain-driven Go code for the first time and saw how even minor changes could improve the readability of our code and make it align more with the domain we are developing software for.

We also learned about some new patterns—Open Host Service, published language, and anti-corruption layers. Finally, we explored some tools (OpenAPI and gRPC) we can use to make publishing language easier.

In the next chapter, Aggregates, Entities, and Value Objects, we will explore more DDD terminology and learn how these concepts can help make our domain-driven code more robust and scalable.