Book Image

Domain-Driven Design with Golang

By : Matthew Boyle
4 (2)
Book Image

Domain-Driven Design with Golang

4 (2)
By: Matthew Boyle

Overview of this book

Domain-driven design (DDD) is one of the most sought-after skills in the industry. This book provides you with step-by-step explanations of essential concepts and practical examples that will see you introducing DDD in your Go projects in no time. Domain-Driven Design with Golang starts by helping you gain a basic understanding of DDD, and then covers all the important patterns, such as bounded context, ubiquitous language, and aggregates. The latter half of the book deals with the real-world implementation of DDD patterns and teaches you how to build two systems while applying DDD principles, which will be a valuable addition to your portfolio. Finally, you’ll find out how to build a microservice, along with learning how DDD-based microservices can be part of a greater distributed system. Although the focus of this book is Golang, by the end of this book you’ll be able to confidently use DDD patterns outside of Go and apply them to other languages and even distributed systems.
Table of Contents (13 chapters)
1
Part 1: Introduction to Domain-Driven Design
6
Part 2: Real -World Domain-Driven Design with Golang

Introducing the factory pattern

The factory pattern is typically used in object-oriented programming and is defined as an object with the primary responsibility of creating other objects. An example from PHP might look like the following:

class Factory
{
    public static function build($carType)
    {
        if ($carType == "tesla") {
            return new Tesla();
        }
        if ($carType == "bmw") {
            return new BMW();
        }
    }
}
$myCar = Factory::build("tesla");

The factory class has a static method that accepts carType and returns a new instance. This is a very simple example, but we...