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Kotlin Design Patterns and Best Practices

Kotlin Design Patterns and Best Practices - Third Edition

By : Alexey Soshin
4.9 (26)
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Kotlin Design Patterns and Best Practices

Kotlin Design Patterns and Best Practices

4.9 (26)
By: Alexey Soshin

Overview of this book

For developers who are working with design patterns in Kotlin, this practical guide offers an opportunity to put their knowledge into practice. The book covers classical and modern design patterns, and provides a hands-on approach to implementation, along with associated methodologies. The third edition stays current with Kotlin updates, spanning from version 1.6 onwards, and offers in-depth insights into topics like structured concurrency and context receivers. The book starts by introducing essential Kotlin syntax and the significance of design patterns, covering classic Creational, Structural, and Behavioral patterns. It then progresses to explore functional programming, Reactive, and Concurrent patterns, including detailed discussions on coroutines and structured concurrency. As you navigate through these advanced concepts, you'll enhance your Kotlin coding skills. The book also delves into the latest architectural trends, focusing on microservices design patterns and aiding your decision-making process when choosing between architectures. By the end of the book, you will have a solid grasp of these advanced concepts and be able to apply them in your own projects.
Table of Contents (19 chapters)
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Lock Free Chapter
1
Section 1: Classical Patterns
6
Section 2: Reactive and Concurrent Patterns
11
Section 3: Practical Application of Design Patterns
16
Assessments
17
Other Book You May Enjoy
18
Index

Immutable data

At the very beginning of this book, back in Chapter 1, Getting Started with Kotlin, we mentioned how Kotlin favors immutability with the values over variables and immutable collections being the default. But the Arrow library takes this concept even further with its Optics module.

In order to work with the Optics library, we need to add the following dependency to our project:

implementation("io.arrow-kt:arrow-optics:1.2.1")

When discussing data classes in Chapter 2, Working with Creational Patterns, we mentioned that they have a copy method, which is undoubtedly useful for keeping immutable state but may be slightly cumbersome if we wanted to change deeply nested structures.

Let’s take the following example. We have a box of donuts that contains just a list of already familiar donuts:

data class DonutBoxOptics(val donuts: List<Donut>)
val donutBox = DonutBoxOptics(
    listOf(
        Donut("Gianduja Chocolate &amp...
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