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Kotlin Design Patterns and Best Practices

Kotlin Design Patterns and Best Practices - Third Edition

By : Alexey Soshin
4.9 (26)
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Kotlin Design Patterns and Best Practices

Kotlin Design Patterns and Best Practices

4.9 (26)
By: Alexey Soshin

Overview of this book

For developers who are working with design patterns in Kotlin, this practical guide offers an opportunity to put their knowledge into practice. The book covers classical and modern design patterns, and provides a hands-on approach to implementation, along with associated methodologies. The third edition stays current with Kotlin updates, spanning from version 1.6 onwards, and offers in-depth insights into topics like structured concurrency and context receivers. The book starts by introducing essential Kotlin syntax and the significance of design patterns, covering classic Creational, Structural, and Behavioral patterns. It then progresses to explore functional programming, Reactive, and Concurrent patterns, including detailed discussions on coroutines and structured concurrency. As you navigate through these advanced concepts, you'll enhance your Kotlin coding skills. The book also delves into the latest architectural trends, focusing on microservices design patterns and aiding your decision-making process when choosing between architectures. By the end of the book, you will have a solid grasp of these advanced concepts and be able to apply them in your own projects.
Table of Contents (19 chapters)
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1
Section 1: Classical Patterns
6
Section 2: Reactive and Concurrent Patterns
11
Section 3: Practical Application of Design Patterns
16
Assessments
17
Other Book You May Enjoy
18
Index

Summary

In this chapter, we learned about creational design patterns and how they help us manage object creation.

We started by using the object keyword to make a class with only one instance. Then, we discussed using a companion object for Static Factory Methods, which lets subclasses define which kind of object to create.

After that, we talked about smart casts, which make it easier to work with different types of objects. We applied them in the Abstract Factory design pattern to create groups of related objects.

Next, we explored the Builder design pattern, where we saw how to create complex objects step by step. We also found out that functions can have default values for their inputs, and we can use names for the inputs instead of just their positions.

Finally, we looked at the copy() function of data classes. This is like making a clone of an object, and it helps us when using the Prototype design pattern to make similar objects with small changes.

The interesting...

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