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System Programming Essentials with Go

System Programming Essentials with Go

By : Alex Rios
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System Programming Essentials with Go

System Programming Essentials with Go

5 (4)
By: Alex Rios

Overview of this book

Alex Rios, a seasoned Go developer and active community builder, shares his 15 years of expertise in designing large-scale systems through this book. It masterfully cuts through complexity, enabling you to build efficient and secure applications with Go's streamlined syntax and powerful concurrency features. In this book, you’ll learn how Go, unlike traditional system programming languages (C/C++), lets you focus on the problem by prioritizing readability and elevating developer experience with features like automatic garbage collection and built-in concurrency primitives, which remove the burden of low-level memory management and intricate synchronization. Through hands-on projects, you'll master core concepts like file I/O, process management, and inter-process communication to automate tasks and interact with your system efficiently. You'll delve into network programming in Go, equipping yourself with the skills to build robust, distributed applications. This book goes beyond the basics by exploring modern practices like logging and tracing for comprehensive application monitoring, and advance to distributed system design using Go to prepare you to tackle complex architectures. By the end of this book, you'll emerge as a confident Go system programmer, ready to craft high-performance, secure applications for the modern world.
Table of Contents (24 chapters)
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1
Part 1: Introduction
4
Part 2: Interaction with the OS
10
Part 3: Performance
13
Part 4: Connected Apps
17
Part 5: Going Beyond

Memory arenas

The Go 1.20 release introduced an experimental arena package that offers memory arenas. These arenas can enhance performance by decreasing the number of allocations and deallocations that need to be done during runtime.

Memory arenas are a useful tool for allocating objects from a contiguous region of memory and freeing them all at once with minimal memory management or garbage collection overhead. They are especially helpful in functions that require the allocation of many objects, processing them for a significant amount of time, and then freeing all the objects at the end. It’s important to note that memory arenas are an experimental feature, available in Go 1.20 only when the GOEXPERIMENT=arenas environment variable is set.

Warning

The Go team does not provide support or guarantee compatibility for the API and implementation of memory arenas, and it may not exist in future releases.

Using memory arenas

Once we’ve set the GOEXPERIMENT=arenas...

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Tech Concepts
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Programming languages
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System Programming Essentials with Go
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