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System Programming Essentials with Go

System Programming Essentials with Go

By : Alex Rios
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System Programming Essentials with Go

System Programming Essentials with Go

5 (4)
By: Alex Rios

Overview of this book

Alex Rios, a seasoned Go developer and active community builder, shares his 15 years of expertise in designing large-scale systems through this book. It masterfully cuts through complexity, enabling you to build efficient and secure applications with Go's streamlined syntax and powerful concurrency features. In this book, you’ll learn how Go, unlike traditional system programming languages (C/C++), lets you focus on the problem by prioritizing readability and elevating developer experience with features like automatic garbage collection and built-in concurrency primitives, which remove the burden of low-level memory management and intricate synchronization. Through hands-on projects, you'll master core concepts like file I/O, process management, and inter-process communication to automate tasks and interact with your system efficiently. You'll delve into network programming in Go, equipping yourself with the skills to build robust, distributed applications. This book goes beyond the basics by exploring modern practices like logging and tracing for comprehensive application monitoring, and advance to distributed system design using Go to prepare you to tackle complex architectures. By the end of this book, you'll emerge as a confident Go system programmer, ready to craft high-performance, secure applications for the modern world.
Table of Contents (24 chapters)
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1
Part 1: Introduction
4
Part 2: Interaction with the OS
10
Part 3: Performance
13
Part 4: Connected Apps
17
Part 5: Going Beyond

Summary

We’ve explored GC, the difference between stack and heap allocation, and ways to optimize memory usage for better performance. Also, we’ve uncovered the evolution of Go’s garbage collector and its methods, including advanced topics such as its algorithm (tri-color/concurrent/mark and sweep).

We’ve also discussed practical approaches including using environmental variables such as GOGC to fine-tune garbage collection and employing techniques such as memory ballast and GOMEMLIMIT to help the GC manage the program memory.

During this chapter, you probably ask yourself: How much performance are we gaining, tinkering, and tweaking the GC and runtime parameters, and combining these techniques?

The answer is simple: Performance is not a guessing game. We should measure it.

In the next chapter (on analyzing performance), we’ll explore how to profile our application in terms of memory, CPU, allocations, and much more.

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Tech Concepts
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Programming languages
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System Programming Essentials with Go
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