Book Image

Designing Hexagonal Architecture with Java - Second Edition

By : Davi Vieira
Book Image

Designing Hexagonal Architecture with Java - Second Edition

By: Davi Vieira

Overview of this book

We live in a fast-evolving world with new technologies emerging every day, where enterprises are constantly changing in an unending quest to be more profitable. So, the question arises — how to develop software capable of handling a high level of unpredictability. With this question in mind, this book explores how the hexagonal architecture can help build robust, change-tolerable, maintainable, and cloud-native applications that can meet the needs of enterprises seeking to increase their profits while dealing with uncertainties. This book starts by uncovering the secrets of the hexagonal architecture’s building blocks, such as entities, use cases, ports, and adapters. You’ll learn how to assemble business code in the domain hexagon, create features with ports and use cases in the application hexagon, and make your software compatible with different technologies by employing adapters in the framework hexagon. In this new edition, you’ll learn about the differences between a hexagonal and layered architecture and how to apply SOLID principles while developing a hexagonal system based on a real-world scenario. Finally, you’ll get to grips with using Quarkus to turn your hexagonal application into a cloud-native system. By the end of this book, you’ll be able to develop robust, flexible, and maintainable systems that will stand the test of time.
Table of Contents (24 chapters)
1
Part 1: Architecture Fundamentals
7
Part 2: Using Hexagons to Create a Solid Foundation
12
Part 3: Becoming Cloud-Native
18
Part 4: Hexagonal Architecture and Beyond

Summary

This chapter allowed us to explore how SOLID principles can be employed together with hexagonal architecture. We also reviewed our design patterns while implementing the topology and inventory system. We started by briefly discussing SOLID principles.

After getting a basic understanding of the principles, we moved on to see how they can be applied in the context of a hexagonal application. We then implemented the change router location feature to the topology and inventory system. Finally, we reviewed how design patterns such as builder, singleton, and abstract factory are employed while designing the hexagonal system.

The next and final chapter will explore further design practices to help us build better software.