Book Image

The Java Workshop

By : David Cuartielles, Andreas Göransson, Eric Foster-Johnson
Book Image

The Java Workshop

By: David Cuartielles, Andreas Göransson, Eric Foster-Johnson

Overview of this book

Java is a versatile, popular programming language used across a wide range of industries. Learning how to write effective Java code can take your career to the next level, and The Java Workshop will help you do just that. This book is designed to take the pain out of Java coding and teach you everything you need to know to be productive in building real-world software. The Workshop starts by showing you how to use classes, methods, and the built-in Collections API to manipulate data structures effortlessly. You’ll dive right into learning about object-oriented programming by creating classes and interfaces and making use of inheritance and polymorphism. After learning how to handle exceptions, you’ll study the modules, packages, and libraries that help you organize your code. As you progress, you’ll discover how to connect to external databases and web servers, work with regular expressions, and write unit tests to validate your code. You’ll also be introduced to functional programming and see how to implement it using lambda functions. By the end of this Workshop, you’ll be well-versed with key Java concepts and have the knowledge and confidence to tackle your own ambitious projects with Java.
Table of Contents (20 chapters)

8. Sockets, Files, and Streams

Overview

This chapter will teach you to work with external data storage systems. In the early sections, you will be taken through how to list the contents of directories—the logical first step to learning to create, open, read, and write to external files using Java. From there, you will study different methods, buffered and unbuffered, and how to distinguish between them. You will then learn to identify two main application programming interfaces (APIs), java.io and java.nio, their respective relationship to the aforementioned methods, and when and where to use them. In this chapter's final activity, you will be asked to use all these Java skills and tools in order to communicate between two different programs running on remote computers, in preparation for the chapters to come.