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Python Multimedia

Python Multimedia

By : Ninad Sathaye
3 (3)
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Python Multimedia

Python Multimedia

3 (3)
By: Ninad Sathaye

Overview of this book

Multimedia applications are used by a range of industries to enhance the visual appeal of a product. This book will teach the reader how to perform multimedia processing using Python. This step-by-step guide gives you hands-on experience for developing exciting multimedia applications using Python. This book will help you to build applications for processing images, creating 2D animations and processing audio and video. Writing applications that work with images, videos, and other sensory effects is great. Not every application gets to make full use of audio/visual effects, but a certain amount of multimedia makes any application a lot more appealing. There are numerous multimedia libraries for which Python bindings are available. These libraries enable working with different kinds of media, such as images, audio, video, games, and so on. This book introduces the reader to the most widely used open source libraries through several exciting, real world projects. Popular multimedia frameworks and libraries such as GStreamer,Pyglet, QT Phonon, and Python Imaging library are used to develop various multimedia applications.
Table of Contents (13 chapters)
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Python Multimedia Beginner's Guide
Credits
About the Author
About the Reviewers
Preface

Chapter 1. Python and Multimedia

Since its conception in 1989, Python has gained increasing popularity as a general purpose programming language. It is a high-level, object-oriented language with a comprehensive standard library. The language features such as automatic memory management and easy readability have attracted the attention of a wide range of developer communities. Typically, one can develop complex applications in Python very quickly compared to some other languages. It is used in several open source as well as commercial scientific modeling and visualization software packages. It has already gained popularity in industries such as animation and game development studios, where the focus is on multimedia application development. This book is all about multimedia processing using Python.

In this introductory chapter, we shall:

  • Learn about multimedia and multimedia processing

  • Discuss a few popular multimedia frameworks for multimedia processing using Python

  • Develop a simple interactive application using PyGame

So let's get on with it.

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